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The time of real time play is too short
Posted: 21 January 2025, 18:35
by WLK
The time of real time play is too short,do any one feel this problem too?
Re: The time of real time play is too short
Posted: 23 January 2025, 11:23
by Brodan
yes, i struggle with that too
Re: The time of real time play is too short
Posted: 24 January 2025, 02:53
by IzzyBenny
What do you mean? The game is too short?
Re: The time of real time play is too short
Posted: 27 January 2025, 12:55
by Kareea
I totally agree!!
Re: The time of real time play is too short
Posted: 05 April 2025, 05:51
by SurrealSam
There is a long game variant. Maybe try that?
Re: The time of real time play is too short
Posted: 01 May 2025, 22:02
by MasterMystery
do you mean the game is too short or the time limit?
that one could probably be adjusted
Re: The time of real time play is too short
Posted: 23 July 2025, 13:55
by archimicarus
Yes, the standard number of artifacts in a 2p/3p game feels low, and I always play with an additional players' worth of artifacts at 2p and 3p. I think this game is best with 3 players, and all 12 major artifacts.
This game is like a drag race (the car kind). You begin the game with much more gas than you do in most euros, and you have to find ways to cheat the conversion of actions into resources as early as turn 1. Hibernating is like shifting gears in the analogy - if you ever find yourself doing a couple of mediocre actions instead of hibernating on your turn, you were likely better served hibernating and then having a crazy turn the next time.
It's such a sprint that there's usually only one player who gets to "go off". What I observe is that the tactics in the very early game are crucial; you have to make sure that you are the first player to get a large building down in a spot next to 3 terrains, or prevent another player from doing so.