I'm at 1/0 on it, maybe I got lucky.
Let me analyse your last game:
https://boardgamearena.com/archive/repl ... s=84207926;
So you start at 5000 meters, which mean you can't reroll your dices, which are the hardest missions.
So firstly the 2 powers, I like some variety and not optimise them. Synchro is the best one in missions which lack coffees. Let's see here, you got 24 dices outside of axis and engines, need 12 on planes, need 7 on flaps, and 1 in brakes. So you have 4 coffees available which is average, but without reroll, that's pretty low. So I like synchro.
Since you start with no reroll token, Mastery look pretty nice, even if that makes the early game random.
Since you can lose in one turn without low, I like having adaptation.
You took working together and mastery.
At the start you have an enormous number of planes and need to move 1 and remove the planes. And have wind going, huh. You want to move 1 then move 0 and put priority on removing planes.
Nothing to add, that goes really well.
I think turn 2 you still would want the axis full right. Putting axis one to the right would let you advance, but with that much planes, that's scary.
It look like you swapped dices immediately, I would wait one turn. Your teammate should only play a 5 or 6 on axis already, and if they got a 6, you could pass them something else, like a low dice. You have a place to play your 6 here in the 5/6 landing gear.
Again everything is fine. Yeah it was a winning game, I though it was a losing one.
I checked until the end, but from there, it's realtively easy if you don't get unlucky.
There is just many random aspect, especially the no reroll token which make that mission hard.