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Randomize all buildings including noble expansion

Posted: 04 February 2025, 05:42
by Hakuin
I don't understand the reasoning of having all the noble buildings each time. Why would they not simply be added to the pool of buildings available for randomizing. Is it too difficult to program the noble unit availability to be dependent on if a nobles building is present in the game or not? I think the game as it currently is suffers from the forced inclusion of all at once or none at all.

Re: Randomize all buildings including noble expansion

Posted: 05 February 2025, 18:14
by alltaken
Nope, it's just literally how the rules are. It f'd the game up to me, much much better when it's all random.

Re: Randomize all buildings including noble expansion

Posted: 27 June 2025, 17:32
by NamDK01
Hakuin wrote: 04 February 2025, 05:42 I don't understand the reasoning of having all the noble buildings each time. Why would they not simply be added to the pool of buildings available for randomizing. Is it too difficult to program the noble unit availability to be dependent on if a nobles building is present in the game or not? I think the game as it currently is suffers from the forced inclusion of all at once or none at all.
Agree...

The perfect mode would be all random with options to each player ban 1 building...

Would be amazing play noble expansion without jeweler

Re: Randomize all buildings including noble expansion

Posted: 17 July 2025, 20:51
by toucanjason
Personally, I enjoy playing with the first expansion only (without the 2nd) much more. Would I enjoy the 2nd expansion more if i got used to it?

It would be interested if, rather than drafting buildings or random buildings, there were a few more variants, each with a fixed set of the new buildings. For example, I would love to play multiple games with a fixed set that included: aqueduct, small wharf, lighthouse, library, hacienda, construction hut, and union hall. I imagine with a well-selected set of fixed buildings for a variant, regular players would develop highly attuned strategies for it.