I agree, this totally breaks the game. I played this strategy the other day with a couple of friends. I didn't even start this strategy until my third go-round, but when I did, my score rose exponentially.
You can buy any worker(s), any cow, any building, and any train action... on
every loop!
I ended the game with TEN wild workers, one purple cow, one brown, the best two buildings, and one extra Builder.
I had the worst objectives, worst posts, and nearly tied for worst cattle, yet I won by a good margin from buildings, workers, and money.
I'm not saying my score is the best, but remember I didn't even do this strategy optimally.
Getting 16 points from money alone is just silly. I earned 10 of that on the final turn! Just by doing shenanigans with wild workers, my one engineer, and Exchange Tokens. Discard all of those workers, then use an Exchange Token to get them all back. Repeat three more times. My final turn took like 3 minutes because it's so slow to click "Discard worker" > Click worker > "Confirm" so many times. Thankfully, my friends didn't complain. Just look at my final turn play log:
https://i.imgur.com/FDk8vJj.png
I stalled a bit because I didn't have time in that final round to discard the new Simmental I had drawn, so I wouldn't draw every worker every time I used a token. I could have delivered to the 20 station, but since I didn't have a 6th cow in my deck, when I used the final exchange token, I had to discard one of my cows for the turn. So I lost 5 points by delivering to the 16 spot since I was already in 18. But I earned $50 from worker shenanigans, so it didn't even matter!
swedishwaldo wrote: ↑17 March 2025, 16:08your combo is also powerful and is something that other players should adopt
That specific building and train setup doesn't matter. There's no specific combo needed. In your first visit to El Paso, unlock the Trash action. Then you can stop at any building and do an auxiliary action instead of the main action, and it only takes 8 trash actions to get down to 4 cows. Then you get a minimum of $3 every turn from your initial workers. And it only goes up from there as you buy more wild workers. Obviously, if you can Take steps to get auxiliary action in addition to other good actions, you do that. For example: buying a bonus tile that performs a trash action.
If this strategy truly dominates as much as I think it does, this will be a very boring game when everyone adopts it.
Phoxtrot wrote: ↑01 March 2025, 17:26not buying any cow makes it real hard to place any black corner disc or make points on deliveries.
Your hand will be 13 value every turn: 5 + 4 + 2 + 2 assuming you keep two starting cows and eventually bought one purple and one brown. If you unlock the permanent cert, or get a bonus tile, you can use your Builders every round and easily hit +4 temporary certs. That's 18 cow value with very little effort. And you really only need 16 each round to deliver to the 16 station multiple times. You can hit 18 or 20 from having additional permanent cert bonus tiles, or the "allow one duplicate" bonus tile plus a second purple cow, or by replacing the last two stating cows with yellow and blue ones. In my game, I delivered to 5, 9, 10, 18, 16, in that order, I think.
Here's my replay:
https://boardgamearena.com/table?table=649996488
Don't get mad at me if my summary of the game doesn't perfectly match the replay.
