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BGA should be better than the physical game

Posted: 26 February 2025, 11:35
by aileum
The physical game is hard to read and keep track of because it tries to compress a lot of info into a handful of physical objects. BGA's version should be easier to read and understand via a new main layout or a sidebar tracker or something. There's no reason to port difficult physical design to difficult digital design.

Also why does the turn tracker resolve so slowly and prompt users for invalid actions?

Re: BGA should be better than the physical game

Posted: 28 February 2025, 00:12
by jak0g
If you have specific, concrete suggestions of improvements, I would urge you to file feature requests for the game:

https://boardgamearena.com/bugs?sort=la ... &game=2203

The developer has been very good about responding to feedback and making improvements, but it would help if you're able to articulate what parts of the game are hard to read, why do you find them hard to read, what specifically should be done to improve them, what details you think should be included in a new layout/tracker, etc.

Re: BGA should be better than the physical game

Posted: 01 March 2025, 19:28
by alicebob
> There's no reason to port difficult physical design to difficult digital design.

There might be contractual obligations. In other games they apparently can only implement the official rules for that reason.