charliec247 wrote: ↑18 April 2025, 05:04
I've started playing Arena lately and I am struggling against anyone Platinum or higher. I'd like some advice on how I can improve my game.
Exhibit A
https://boardgamearena.com/gamereview?table=660029577
I probably shouldn't have kept Protected Valley but had steel from preludes and wanted to snipe Gardener/ocean spots. Otherwise the plan was to crank up MC production to enable future plays. Was Research Coordination a greedy keep too?
I'm not sure about that Gen 4 Ice Asteroid. On one hand I really wanted to get Nitrophilic Moss going but on the other hand it enables his Algae. Should I have just passed, or play Protected Valley instead? Were there other plays that I could have done differently to get a better result?
Hi Charlie,
I appreciate the contributions you've made in other forum threads, so I'll add my thoughts
This is the kind of hand I fantasize about when I'm daydreaming about Terraforming Mars.
I know it sounds crazy but I am not sure I am keeping Io Mining. My head is spinning looking at this hand. I would hate if I were playing this real time and not turn based (I mostly play TFM real-time.)
option A) Do not keep io mining:
Keep the other 6 cards (subtracting research coordination). Now you have 42 MC, 4 steel, 4 titanium, +5 income, and 1 point.
Play Protected Valley on the two-card spot. This is an incredible starting card for credicor with 4 steel. Income increases to +8, points to 3, you gain 2 possibly crucial cards (we hope

), you have a spot ready for mining area if you get it, and the card only costs you 11 cash. Cash is now at 33, steel 0, titanium 4.
Play sponsors and space hotels. No reason to play media group yet, you have your two tags for space hotels. Income increases to +14; space hotels used titanium so you still have 33 cash.
You still hold media group, comet, investment loan. And if you drew big from the 2-card spot, you can play one or both cards. (Rare, but hopefully you can play one of them).
If both cards are bad, you pass to gen 2 with +12 MC income, 22 TR, a greenery, 2 extra cards, and three very good cards from your starting hand. That's a winning situation most of the time.
I a having a difficult time thinking the other play is better but let's look at it:
Keep those 6 cards plus Io Minnig.
Now you have 39 MC, 4 steel, 4 titanium, +5 income, and 1 point.
Play Io Mining, leaving you with 14 MC and 4 steel. Play sponsors. I would then pass, even though technically I think you could do media group, investment loan, sponsors and space hotels.
Production is currently at +8 MC, +2 titanium, +1 MC for your TR from metal-rich asteroid.
So, pass, start gen 2 with 34 MC, 2 titanium, 4 steel, minus (3 * number or cards bought in gen 2 draft).
Now you can easily play space hotels and protected valley in Gen 2.
Okay, that's also pretty awesome.
I like both options, I'm just not sure about going Jovian here when there's a decent chance you can go for a TR rush approach. Io mining is overpriced, if you think about it, even as credicor, unless you get good value out of the Jovian multiplier. As a hypothetical, Titanium Mine + robotic workforce + sponsors costs 31 MC to buy and play, and gives you 3 useful tags, and the same production. Io mining is paying up front for VPs, which I hate doing. Obviously, we are not going to have Titanium Mine and robotic and Sponsors often, whereas we DO have Io Mining.
But then you're somewhat obligated to play Jovian cards, and they're so overpriced, even as Credicor. And that hinders your ability to do other important things.
Yuck, opponent plays experimental forest, and we see wo many good cards, including Jovians, go away. Bummer. And opponent draws pure with the card draws.
Wow, gen 2 draft. Ice asteroid versus viral enhancers. I don't like passing high-tier science cards in 2-player, but you're credicor with titanium and media group. I probably keep ice asteroid. I really especially hate passing viral to Credicor when you know he has two plant cards, one of which is very strong. (Algae).
I am never drafting protected habitats there, but I have less fondness for that card than others. (This might be an error on my part, I do find it annoying how my opponent always seems to have it. But I'm not keeping it there over ice asteroid. Who says you even need plants? you are credicor. You have other options for greeneries.
He plays Flooding on the card spot. Knowing he goes first in gen 2, I would have gone with the opening that gives you those 2 cards in gen 1. That's just a brutal turn of events.
I do not like comet here at all. Space events are the most easily discountable cards in the game. Yes, you gain the TR income and kill 3 plants, but .. eh, I would wait. And, you're helping his Algae especially since you plan to play ice asteroid.
I try to never play intention contest until I have -2 cost, or mars or Olympus, or media group. You have media group. Why not play it? Maybe you get optimal aero?
Okay, Yeh, if you're playing invention contest anyway, play it first before comet.
Greenhouses! Big win.
hmm. You kept Cupola. that's a mid card and you're playing against Tharsis. Greenhouses is high tier.
Gen 3. Solar power over indentured workers is ... well, really bad. Please accept my bluntness. Solar power might be a bottom 20 card in the game. Indentures workers when you have media group is very good. You can do a SP power plant for 3 MC less than solar power.
I love space events (Except AAA) especially with media group. But, cannot give Tharsis plant cards, so I agree with nitrophilic Moss.
There are 2 oceans down. I don't understand taking solar power over Wave power. Black polar dust is a bad card in my opinion. I know some high-level players like it. Meh.
But, okay, Black polar dust. Play it on the card spot, then play protected valley between the two oceans for a total refund of 8 MC on the card.
You are now moving to gen 4 without having played Protected valley, a discounted cad that gives +3 income.
I would say that you lost this game in gen 3. But I have not watched the rest.
I'm not sure I am keeping any cards in the gen 4 draft.
With ice asteroid, I am going card spot - cash, or two adjacent 2-plant spots. I am not splitting them. The two ocean spots next to Noctis look good.
Enabling gen 4 algae is rough.
Protected valley on a 2-plant spot means your giant ice will wipe out his plants and give you an immediate greenery next to your city and 2 oceans.
Gen 5 draft. Whoa. I am buying none of those cards. Maybe Phobos for a late game points dump. Phobos is a frustrating card. 3 VP makes it expensive and not ideal early, but, titanium production isn't something you want late.
I am going to stop here because although it’s still anyone’s game, I want to look at your other two posted games.