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Loyal Staff Option (under Polite Society Variant)

Posted: 23 May 2025, 16:37
by TheReeve
Working with Hersh, I have added a Loyal Staff option under the Polite Society variant so that player's cannot recruit a player's last small servant of a type (i.e., last footman, valet or lady's maid). Credit to GlitterBug for the recommendation. It is an additional option that will not interfere with any tournament using the just Polite Society (+1 small servants). I am evaluating making this Loyal Staff restriction a permanent rule in the upcoming universal rulebook.

Dan

Re: Loyal Staff Option (under Polite Society Variant)

Posted: 23 May 2025, 19:04
by Winn81
I had suggested this in April '24, source: https://boardgamearena.com/forum/viewto ... 83#p175683

Re: Loyal Staff Option (under Polite Society Variant)

Posted: 02 June 2025, 16:21
by TheReeve
Winn81 wrote: 23 May 2025, 19:04 I had suggested this in April '24, source: https://boardgamearena.com/forum/viewto ... 83#p175683
It took me a year to come around to your point of view, but after seeing just how cutthroat it gets on BGA, I now agree. Thanks.

Re: Loyal Staff Option (under Polite Society Variant)

Posted: 04 June 2025, 01:01
by Patman13
I think it would be a mistake to remove this from the game.
The amount of depth introduced because you have to consider that a servant could be stolen in tremendous. By removing that, it's simply puts more dependency on finding early prestige guests that will draw you more.

In other words, one of the only defenses you might have if you lost the first courtship and didn't get a good hit on your main gazebo, but your opponent did, is to find other ways to gain an edge.
Oftentimes your opponent may have gained that edge because they only hired once and they did not hire an extra footmen, or they only hired once and they did not get an extra valet.... In other words, they got greedy to push for the Fairchild, and in return (not always) you might be able to slightly hinder them by stealing a worker.

Further, if someone is truly in a state where they don't have an option for another worker type, it would indicate that they made a poor choice in their first hire, watch their opponent. A second hire, did not respond, watched their opponent gain a servant's quarters, and then found themselves in the loop of their only worker of a particular type being stolen each turn, with not even a double hire able to rectify the situation.
Board game arena consists of players who have played the game hundreds or even thousands of times. This nuanced play is extremely rare and is entirely dependent on an opponent who has not been in this situation before. Plus some lucky tiles early on.... Most folks playing at home are never going to play the game enough to run into this situation.
That said, I'm glad that it exists in the game.
A player can lose on turn 3 in chess.... That doesn't make just broken, it just means that one player has a lot of learning to do and is likely new at the game. That this exists in chess speaks to the depth and level of mastery that can be gained over time.
Removing strategic wrinkles in a game to reduce player interaction doesn't necessarily make a game better.

Back to the opponent who got the early courtship...

While they have the edge for getting Elizabeth and for you missing on your main gazebo, you may be able to gain an edge back by swiping a worker. Removing this option simply means your opponent will continue to snowball prestige guests and you'll be playing from behind the whole game, likely losing, and most likely, by a large margin.

The other way to potentially get back into the game of course is the use of the rumor Mill, and if you truly are behind after that first courtship it would be great to have both options: stealing rep AND workers.... It might be your only way back into the game.

By removing player interactions that keep your opponent in check, the game becomes two snowballs being rolled down a hill. One picks up a few big clumps along the way and continues to gain size and speed, while the other sputters along.

I understand some folks don't like aggressive player interaction or take-that mechanisms in a game, but sometimes they help maintain balance, offering players a way too adjust a game state.
By all means, include it as an option, but I don't think I would ever want to play using it.

Re: Loyal Staff Option (under Polite Society Variant)

Posted: 10 June 2025, 18:43
by TheReeve
Patman13 wrote: 04 June 2025, 01:01 I think it would be a mistake to remove this from the game.
The amount of depth introduced because you have to consider that a servant could be stolen in tremendous. By removing that, it's simply puts more dependency on finding early prestige guests that will draw you more.

In other words, one of the only defenses you might have if you lost the first courtship and didn't get a good hit on your main gazebo, but your opponent did, is to find other ways to gain an edge.
Oftentimes your opponent may have gained that edge because they only hired once and they did not hire an extra footmen, or they only hired once and they did not get an extra valet.... In other words, they got greedy to push for the Fairchild, and in return (not always) you might be able to slightly hinder them by stealing a worker.

Further, if someone is truly in a state where they don't have an option for another worker type, it would indicate that they made a poor choice in their first hire, watch their opponent. A second hire, did not respond, watched their opponent gain a servant's quarters, and then found themselves in the loop of their only worker of a particular type being stolen each turn, with not even a double hire able to rectify the situation.
Board game arena consists of players who have played the game hundreds or even thousands of times. This nuanced play is extremely rare and is entirely dependent on an opponent who has not been in this situation before. Plus some lucky tiles early on.... Most folks playing at home are never going to play the game enough to run into this situation.
That said, I'm glad that it exists in the game.
A player can lose on turn 3 in chess.... That doesn't make just broken, it just means that one player has a lot of learning to do and is likely new at the game. That this exists in chess speaks to the depth and level of mastery that can be gained over time.
Removing strategic wrinkles in a game to reduce player interaction doesn't necessarily make a game better.

Back to the opponent who got the early courtship...

While they have the edge for getting Elizabeth and for you missing on your main gazebo, you may be able to gain an edge back by swiping a worker. Removing this option simply means your opponent will continue to snowball prestige guests and you'll be playing from behind the whole game, likely losing, and most likely, by a large margin.

The other way to potentially get back into the game of course is the use of the rumor Mill, and if you truly are behind after that first courtship it would be great to have both options: stealing rep AND workers.... It might be your only way back into the game.

By removing player interactions that keep your opponent in check, the game becomes two snowballs being rolled down a hill. One picks up a few big clumps along the way and continues to gain size and speed, while the other sputters along.

I understand some folks don't like aggressive player interaction or take-that mechanisms in a game, but sometimes they help maintain balance, offering players a way too adjust a game state.
By all means, include it as an option, but I don't think I would ever want to play using it.
Thanks Patman for passing along your thoughts. You and I are both relieved of this decision as my rules editor for the upcoming rulebook compendium does not want this as a new rule. It will be a variant only. His concern is with definitions; he is establishing definitions in many places where I did not, and the definition of a common servant is a servant that can be recruited and that players can have more than 1 (as opposed to a unique servant—butler, housekeeper, underbutler, and UD servants—that is one who cannot be recruited and players can only have 1.

Re: Loyal Staff Option (under Polite Society Variant)

Posted: 10 June 2025, 23:04
by 2mid
Just to throw in my two cents, I really appreciate having the loyal staff variant as an option - specifically as it applies to high level competitive play on BGA with Upstairs Downstairs. Hiring on the pass with UD makes it so easy to repeatedly steal servants as compared with the base game and so often these matches with elite players devolve into a game of lady's maid tug of war as the same servant is stolen back and forth multiple times, and I think this variant will actually open up more strategic possibilities and allow us to hire the UD servants earlier without feeling the constant need to preemptively hire multiple lady's maids to try to constantly stay ahead of this tedious game of tug of war. I'm very happy to have this as an option both for arena and my own tournaments!

Re: Loyal Staff Option (under Polite Society Variant)

Posted: 14 June 2025, 01:19
by Ealdhelm
Patman13 wrote: 04 June 2025, 01:01 I think it would be a mistake to remove this from the game.
The amount of depth introduced because you have to consider that a servant could be stolen in tremendous. By removing that, it's simply puts more dependency on finding early prestige guests that will draw you more.

In other words, one of the only defenses you might have if you lost the first courtship and didn't get a good hit on your main gazebo, but your opponent did, is to find other ways to gain an edge.
Oftentimes your opponent may have gained that edge because they only hired once and they did not hire an extra footmen, or they only hired once and they did not get an extra valet.... In other words, they got greedy to push for the Fairchild, and in return (not always) you might be able to slightly hinder them by stealing a worker.

Further, if someone is truly in a state where they don't have an option for another worker type, it would indicate that they made a poor choice in their first hire, watch their opponent. A second hire, did not respond, watched their opponent gain a servant's quarters, and then found themselves in the loop of their only worker of a particular type being stolen each turn, with not even a double hire able to rectify the situation.
Board game arena consists of players who have played the game hundreds or even thousands of times. This nuanced play is extremely rare and is entirely dependent on an opponent who has not been in this situation before. Plus some lucky tiles early on.... Most folks playing at home are never going to play the game enough to run into this situation.
That said, I'm glad that it exists in the game.
A player can lose on turn 3 in chess.... That doesn't make just broken, it just means that one player has a lot of learning to do and is likely new at the game. That this exists in chess speaks to the depth and level of mastery that can be gained over time.
Removing strategic wrinkles in a game to reduce player interaction doesn't necessarily make a game better.

Back to the opponent who got the early courtship...

While they have the edge for getting Elizabeth and for you missing on your main gazebo, you may be able to gain an edge back by swiping a worker. Removing this option simply means your opponent will continue to snowball prestige guests and you'll be playing from behind the whole game, likely losing, and most likely, by a large margin.

The other way to potentially get back into the game of course is the use of the rumor Mill, and if you truly are behind after that first courtship it would be great to have both options: stealing rep AND workers.... It might be your only way back into the game.

By removing player interactions that keep your opponent in check, the game becomes two snowballs being rolled down a hill. One picks up a few big clumps along the way and continues to gain size and speed, while the other sputters along.

I understand some folks don't like aggressive player interaction or take-that mechanisms in a game, but sometimes they help maintain balance, offering players a way too adjust a game state.
By all means, include it as an option, but I don't think I would ever want to play using it.
Excellently described, Patrick! This is the heart of the matter. I have heard, however, that the Loyal-Staff Variant will be the default setting in the next Obsession Arena Season to come. Basically, this variant enables a player who wants to commandeer as many Lady's Maids and Valets early on, without ever hiring a 2nd footman; he won't have to worry about losing the footman. I like it as a variant to try out though, but can't imagine this becoming the preferred default for me: I like the stress and anxiety that comes when others are eager to get my servants. Cheers! 🙂🍺

Re: Loyal Staff Option (under Polite Society Variant)

Posted: 30 June 2025, 21:19
by Gfunk7676
Always a tough balance to get the mechanics just right, and I’m looking forward to seeing how this tweak changes the dynamic. I like the chess analogy above, and often feel this game is still in its infancy strategically. Hopefully the change will help attract more regular players. PATMAN, get your butt into the Arena!