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Suggestion about guilds
Posted: 21 June 2025, 15:31
by Hugo4322
My suggestion is that the maximum score for a guild should be 10 points
Reason: a 10 pointer is almost always an autopick anyway so not much will change strategically, this will remove some of the luck factor where people can get 15 points from a single card
Re: Suggestion about guilds
Posted: 23 June 2025, 02:53
by jjgllg
Playing for a big guild is a valid strategy. It is the other players responsibility to play it out, similar to green run and "free red" 10 points is notan auto-pick if it is much less for someone else or they don't have resources. Besides, scientists guild would still be worth maximum of 14 points which would be unfair. Then again, some guilds are supposed to be stronger than other guilds. Sometimes, draw of luck is a game decider, there is nothing wrong about that. This encourages riskier strategies which really make up for the game. it is not the worst idea but i would say it would make more bad than good, and i think the game designer has thought of this and left it as it is on purpose.
Re: Suggestion about guilds
Posted: 23 June 2025, 13:46
by swibat
In fact, it's a rule decided by the designers themselves in Armada. It's valid in there because the blue, yellow, green and red guilds could explode to more than 20 points in some cases because of the added cards. In the base game the potential is much lower so I agree with the first response on that case : not a very good idea.