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Advanced Insights from Catan

Posted: 26 June 2025, 13:42
by SpongeBob66
1. How to Occupy a Position:
(1). You should occupy as many points as possible, such as 5,6,8, and 9. These are called high-probability points, followed by 4 and 10.
(2). You should prioritize the occupation of wheat > stones > wood = bricks > sheep, with the priority order decreasing in sequence, except for special ports.
(3). You should give priority to occupying ports, especially the 3-for-1 ports, in case of emergency, except for special ports.
Special ports: These are ports that can occupy three or more of the same resources and contain two or more resources with high probability points.
(4). When competing with other players for resource points in the early stage, one should try to calculate the distribution of resources in the player's hand as much as possible, and cut losses in time or win with one hit. When other players hold development cards, it is necessary to default to the development cards that can threaten the resource points we want to seize, such as the "Build Two Roads" card, and avoid risks in time, for example, build roads first to seize.

2. How to Use Resources:
(1). You are allowed to temporarily lack two of the three resources: sheep, wood and bricks, that is, at most two of the above resources. Occupy the 3-for-1 port as soon as possible to make up for the shortage of resources. When corresponding resources are lacking, priority should be given to trading with other players, which is much more cost-effective than maritime trade, except during special periods.
Special period: In the early stage of the game, that is, when all players' scores do not exceed 4 points, in order to restrict players with good resource points, key resource transactions may not be conducted with them. In the middle and later stages of the game, that is, when the average score of players is greater than or equal to 5 points, it is necessary to reduce the trading of key resources and try to conduct maritime trade through the ports occupied in the early stage.
(2). Make rational use of the obtained resources. Acquire development cards > upgrade cities > build villages <> build roads. The priority decreases in sequence. When it is necessary to seize resource points, roads should be built first. When it is necessary to expand resource points, villages should be given priority for construction. Development cards are not just about moving away robbers; they can also bring you unexpected effects.
(3). Try to make trades occur in your own turn, unless it is a favorable trade or you are extremely short of relevant resources. Pay attention to controlling the number of cards in your hand after trading in non-your own turn. Before the end of your turn, try to keep your hand of cards below five, except in special circumstances.
Special case: If each hand has 2 to 3 resources and some resources are missing, making it impossible to carry out any construction or port transactions, and no one is willing to trade, it can be retained until the next round, but the risk is extremely high. At this point, the importance of the port becomes evident.

3. Detailed Explanation of the Development Card:
(1). There are a total of 25 development cards, including 14 Knight cards, 5 score cards, and 6 function cards. The function cards also include 2 monopoly cards, 2 cards for building two roads, and 2 cards for obtaining any two types of resources. The score card will help us hide the actual score, avoid being suppressed by too many Cavaliers, and also enable us to win unexpectedly.
(2). The use of knights: Knights are similar to rolling out 7 on a dice. The difference is that the knight is actively triggered and can be triggered before the dice roll, thereby suppressing key resources. And if you play three or more knights first, you will get the biggest knight, that is, 2 points. This extra score is very crucial.
(3). Use of function cards: Monopoly cards should be used as much as possible in the middle and later stages when resources are explosive, and the effect is extremely impressive. They can also be used in the early stage when seizing resource points or suppressing other players. Before using them, pay attention to checking the action records to maximize the acquisition of resources. Build two road cards, which can be used when seizing resource points or when competing for the longest road in the middle and later stages. It's quite unexpected. Obtain any two types of resource cards and try to get the resources you lack. Do not use them randomly. This card can be used as a function card for the game-winning game and can win in dangerous situations.

4. How to Quickly Obtain Scores:
(1). Earn points through development cards. This is the simplest and most direct way to get points, and it is also concealed. However, when you collect three or more Knight cards, you can get at least two points, and this only requires nine resource cards, involving only three types of resources. It is highly repetitive and easy to obtain. And with the Knight Card, we can also gain the initiative on the field and achieve the effect of suppressing other players. Please pay attention to using it reasonably. If you unexpectedly obtain a score card or a function card, it can play an even more unexpected role. It should be noted that the function cards we obtain should be used as much as possible when they can be converted into actual scores, except in special circumstances.
Special circumstances: When it is necessary to suppress opposing players or compete for key resource points.
(2). Obtaining points through villages and cities is our most fundamental source of points. It should be noted that building villages and cities is not something that must be done in this game, but something that we should follow naturally when resources are abundant. That is to say, one should not force the use of too many resources to obtain this one point, as the cost-effectiveness is too low, except in special circumstances.
Special case: The resource points we are striving to seize will offer considerable returns in the future. The earlier we occupy them, the earlier we will benefit. Therefore, we can spend more resources to seize them first.
(3). Score by achieving achievements, that is, the biggest knight or the longest road. It should be noted that one should not obtain the longest path too early. The falsely marked score will be suppressed by other players. One should try to obtain it at the crucial moment of victory and not give other players time to react. Unless one has an absolute advantage and other players won't easily seize it.

5. Practical Skills:
(1). When competing for the same resource point, calculate the distribution of resources in the player's hand and cut losses in time or win with one hit.
(2). When relevant resources are lacking in the early stage, it is necessary to always pay attention to who will have surplus resources and promptly propose a transaction. There is a high probability that the transaction will be successful.
(3). By taking more development cards, you can control the situation and suppress other players, and even achieve unexpected victories.
(4). In the middle and later stages of the game, when a player has a priority of 5 points and holds a development card, always be cautious and suppress them.
(5). When you have a plan for obtaining development cards and building villages in the early stage, you can quickly gain at least 4 points in the same round, that is, obtain the largest knight and the longest road simultaneously. If villages or cities can still be built and development cards can also obtain score cards, the score that can be displayed in the same round will be even higher. This depends on the initial construction planning and the acquisition of development cards, which can achieve an unexpected victory effect.
(6). Knight Suppression Priority: In the early stage of the game, that is, before all players score no more than 4 points, priority suppression will be given to players competing with you for resource points and those with leading scores. In the middle and later stages of the game, that is, after a player has scored 5 points, priority should be given to suppressing the player with the leading score. Never suppress players who are not leading in scores due to personal preferences or being swayed by emotions. This is an extremely irrational behavior. We need to always keep in mind that from the very beginning of participating in this game, we have and only one goal, and that is to come first.
(7). How can the scores be suppressed when they are the same or similar? Judging from the development potential, the first priority is to suppress the player who may obtain the largest knight. Second, compare the number of development cards and give priority to suppressing players with a large number of development cards. Third, look at the points rolled by the dice roll and give priority to suppressing the players who have gained the most recently. Fourth, look at the architectural planning and prioritize suppressing the players who may acquire the largest roads. It should be noted that all the above are judgments on development potential. In actual combat, we need to apply them flexibly according to the trend of the situation.

The above is a joint creation based on over a hundred classic matches played by many top players in the arena and my own understanding of the game. I hope it can be helpful to you and increase your winning rate in the game.

You can translate other versions by yourself. Please indicate the source when reprinting.

Re: Advanced Insights from Catan

Posted: 06 July 2025, 02:47
by Xiaolz66
How can I infer the distribution of development cards?

Re: Advanced Insights from Catan

Posted: 06 July 2025, 12:41
by Romain672
Hi,
You can write some tips in the tips page of bga: https://en.doc.boardgamearena.com/Tips_catan .
If you want that I do it myself I could, yours look more advanced than the whole page. Which seem weird since Catan is really popular.

Re: Advanced Insights from Catan

Posted: 07 July 2025, 14:12
by SpongeBob66
Xiaolz66 wrote: 06 July 2025, 02:47 How can I infer the distribution of development cards?
Ok. To clearly understand the distribution of development cards, there is a very crucial point, which is the use of function cards within the development cards.

The judgment strategy for the distribution of each hand of the development card:
1. The Knight Card will play the knight to help us record. The score card cannot be played before we win. Therefore, usually we can directly assume that the development cards that players cannot play in their hands are score cards. Even if not, when this long-cherished development card is played, it is very likely to score.
2. We already know that there are 14 knight cards, 6 function cards and 5 score cards. Here comes the key point. We just need to remember how many function cards have been played. (Of course, you can also check the action records, but this is very difficult in the later stage of the game. Obviously, it's easier to just take a few notes), based on the performance of the knight cards on the field and the "score cards" that other players cannot play, it is very simple to infer the score situation of other players and the distribution of each card type among the remaining development cards.

Usage scenarios:
1. When we reach the later stage of the game and are only 1-2 points away from ending it, this strategy will help us make better use of the resources at hand to win the game. When we judge based on the strategy that the probability of obtaining the score card among the remaining development cards is greater than 33.3% (It should be noted that it was 20% at the beginning of the game), you can then prioritize obtaining points through development cards. Because if you can directly get the score card, then this will be the most cost-effective way to score. It only requires three types of resources, and only one of each type is needed (Compared to the complexity of resources spent on building villages or cities, sometimes even roads need to be built first). Of course, if one can directly upgrade the city or has sufficient resources to build roads and villages to win, there is no need to take the risk of getting the development card. Just choose a more stable way to win.
2. Even if you still fail to get a score card when your probability of obtaining it is greater than 33.3%, it's still not a loss. If we get the function card at this time, it will be more conducive to our victory. If it is a knight card, it can also help us consolidate the largest knight we have already obtained or compete for the largest knight.
3. For example: There are 9 remaining development cards, 10 knights have been played (knight play record), 4 function cards have been played (we need to briefly note it down), 2 development cards cannot be played in the player's hand (development card hold record), and the default score card. Then, among the remaining development cards (4 knight cards, 3 score cards, and 2 function cards), the probability of obtaining score cards is 33.4%, and the probability of obtaining non-knight cards is 55.6%. At this point, you have reached 9 points. The resources in your hand can only obtain one development card, and you cannot win by building a village or a city (Because getting a development card has the lowest complexity and is the easiest to achieve). You should take the development card without hesitation instead of choosing to accumulate resources and skip game.
4. As long as we try to obtain as many development cards as possible throughout the entire game, this strategy is dispensable. In the final analysis, this strategy is nothing more than when to play the development card with the highest cost-effectiveness. But in fact, as long as you play the development card, the cost-effectiveness will not be low, because this is itself the most cost-effective way of action. This strategy is more about helping us better analyze and control the situation, which is very crucial when victory is imminent and can assist us in making better decisions.

Re: Advanced Insights from Catan

Posted: 07 July 2025, 14:15
by SpongeBob66
Romain672 wrote: 06 July 2025, 12:41 Hi,
You can write some tips in the tips page of bga: https://en.doc.boardgamearena.com/Tips_catan .
If you want that I do it myself I could, yours look more advanced than the whole page. Which seem weird since Catan is really popular.
Sorry, I didn't know about this page, and it's the first time I've known about it. The forum is a platform that can directly reach a large number of Catan players and is more conducive to communication and exchange. So for me, this is the best place to share, even though the layout looks bad.

Re: Advanced Insights from Catan

Posted: 07 July 2025, 15:36
by Romain672
SpongeBob66 wrote: 07 July 2025, 14:15
Romain672 wrote: 06 July 2025, 12:41 Hi,
You can write some tips in the tips page of bga: https://en.doc.boardgamearena.com/Tips_catan .
If you want that I do it myself I could, yours look more advanced than the whole page. Which seem weird since Catan is really popular.
Sorry, I didn't know about this page, and it's the first time I've known about it. The forum is a platform that can directly reach a large number of Catan players and is more conducive to communication and exchange. So for me, this is the best place to share, even though the layout looks bad.
That page is visible at the bottom of each Catan game in the 'strategy tips' tab, so that page will reach a wider range of players (during a game, you can try to see it, and you will have a link to edit it, you can see that it's the same link I just shared).
But for discussing, the forum or group is better I agree.

So I will ask again, can I copy/paste your post there? :)

Re: Advanced Insights from Catan

Posted: 07 July 2025, 16:13
by SpongeBob66
Romain672 wrote: 07 July 2025, 15:36
SpongeBob66 wrote: 07 July 2025, 14:15
Romain672 wrote: 06 July 2025, 12:41 Hi,
You can write some tips in the tips page of bga: https://en.doc.boardgamearena.com/Tips_catan .
If you want that I do it myself I could, yours look more advanced than the whole page. Which seem weird since Catan is really popular.
Sorry, I didn't know about this page, and it's the first time I've known about it. The forum is a platform that can directly reach a large number of Catan players and is more conducive to communication and exchange. So for me, this is the best place to share, even though the layout looks bad.
That page is visible at the bottom of each Catan game in the 'strategy tips' tab, so that page will reach a wider range of players (during a game, you can try to see it, and you will have a link to edit it, you can see that it's the same link I just shared).
But for discussing, the forum or group is better I agree.

So I will ask again, can I copy/paste your post there? :)
Sure, I'd be very glad that more people can read this insights. I'm glad to be able to help other players. Haha, could you please indicate the original link and me as the author? I hope more players can share their strategies here.

Re: Advanced Insights from Catan

Posted: 30 July 2025, 17:16
by Xiaolz66
What's your opinion on the new season?