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The new order selection mechanism has a SERIOUS flaw

Posted: 09 July 2025, 18:16
by farliaa
It used to be that after collecting ingredients, we would select a cup and select which order to complete with this cup.

Now, the game automatically detects which cups can complete orders and all we have to do is select the order card. This is definitely convenient, BUT the algorithm needs to be improved due to a flaw.

When there are two (or more) cups that contain the exact same ingredients, the system thinks it should send both cups to fulfil a single order card.

Example 1: cup A and cup B have steam and coffee bean in each one. Order 1 requires steam + coffee bean, and Order 2 requires steam + milk + coffee bean. Both orders are still in row 2, so they can still be completed on the next turn. The player wants to use cup A to complete Order 1, and leave cup B untouched until the next turn when they can collect milk and then complete Order 2. BUT WHAT HAPPENS? Both cup A and cup B are automatically used to fulfil Order 1, so they are now both empty and the player just lost ingredients in cup B for nothing (because they still only got 1 point for completing 1 order).

Example 2: There are two identical orders (Order 3 and Order 4) in the last row, let's say tea + water + steam. They both have to be completed on this turn, otherwise they'll be considered bad reviews. In cup A, the player has tea + water + steam. In cup B, also tea + water + steam. The player has 2 cups with the exact same ingredients to complete both orders. BUT INSTEAD, both cup A and cup B were used to complete a single order (Order 3) and the player received a Rush token from failing to complete Order 4.

Can we reset it back to the old mechanism please?

Re: The new order selection mechanism has a SERIOUS flaw

Posted: 11 August 2025, 13:38
by Khaim
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