Suggestion : making more code public
Posted: 19 May 2014, 13:28
Hi,
Now and then I see a neat feature in another game, that I want to reuse in my own development. Right now the only options I have are :
- contact the developer and ask him for his sources (if he answers, still has them handy...)
- open the game, browse the page source to find the url of the js and download it.
Furthermore, in the latter case, what I get is a compressed js file, which makes it more tedious to read.
Same goes with the studio library : I can fetch all the ebg/core files but it's not really practical to browse them. If developers had them handy, they could discover undocumented functionalities and update the Wiki accordingly.
So my question is : would it be possible to make the sources of every game published on BGA readily available from the studio ?
At least for the Javascript it would make sense (I can understand if you don't want to publish the php/dbmodel).
That would be a tremendous resource for studio developers.
Now and then I see a neat feature in another game, that I want to reuse in my own development. Right now the only options I have are :
- contact the developer and ask him for his sources (if he answers, still has them handy...)
- open the game, browse the page source to find the url of the js and download it.
Furthermore, in the latter case, what I get is a compressed js file, which makes it more tedious to read.
Same goes with the studio library : I can fetch all the ebg/core files but it's not really practical to browse them. If developers had them handy, they could discover undocumented functionalities and update the Wiki accordingly.
So my question is : would it be possible to make the sources of every game published on BGA readily available from the studio ?
At least for the Javascript it would make sense (I can understand if you don't want to publish the php/dbmodel).
That would be a tremendous resource for studio developers.