AI-generated rules summary?
Posted: 08 August 2025, 06:15
As of this writing, the rules summary provided for the game seems to be clearly AI-generated. It begins:
I admit I don't know the policy on BGA for AI-generated content, but I think the game deserves a rules summary written with care by actual players. The bullet point items provided by (what I presume is the) AI are vague and unhelpful:Yes, I know the general rules for "Castles of Mad King Ludwig." It's a popular tile-laying game where players compete to build the most impressive and point-scoring castle for the eccentric King Ludwig II of Bavaria. Here's a breakdown of the core mechanics:
They set these prices strategically. The prices typically range from very cheap to very expensive.
Is this commonplace on BGA? I have never seen this before.The game ends immediately after the round in which a specific number of room tile stacks (depending on player count) have been completely depleted.