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Opponent moves reveal timing

Posted: 20 August 2025, 13:38
by korosif
For now, we can see what our opponents are doing as soon as they do it, and, as it is a simultaneous game, we can use these information to make better decisions (like knowing an opponent can now only name a certain color next , so setting up a building that will use this color)

The problem in competitive games is then the incentive to wait to play our own moves later, after opponent did.

I already had 3 instances when this happened :
- a live game when my opponent almost always played just after my move
- 2 turn base base ones when opponent never play directly the placement of the cube they just named. I would name and play mine, triggering their turn, they would put my names cube and then name their own, but then they will wait. As it is then both our turn , I will be prompted to put their names cube, but then have to wait for them to do so before being able to name a new cube.

This « wait and see » problem could generalize itself when the competition will be higher, as it is a real advantage to do so, particularly in the last turns, and if all players are doing in the same game. Then the live games will be very slow, with opponents only doing their moves when risking time outs, and turn base becomes a chore because you then play one action at each turn instead of 3 (opponent named cube, naming, own names cube)

I suggest an option (enforced at least in arena) to have opponent moves only revealed after we confirm our own moves. This would make the problem disappear before it becomes widespread.

Thanks for your time, and again, for this wonderful game and hard work.

ps: I can log it of course if needed.

Pps: I am aware we can trick opponent by canceling just at the right timing, but not a real convenient and safe solution to the problem.

Re: Opponent moves reveal timing

Posted: 21 August 2025, 00:42
by Kayvon
A similar suggestion was officially proposed and rejected, primarily for two reasons:

1. This is how the physical game plays.
2. Adding an option or otherwise implementing a secrecy system is not a trivial endeavor.