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Game Variant Options

Posted: 21 August 2025, 22:01
by Ace LeFleur
It would be nice to have some variant options for Toy Battle that could be enabled if desired. Below are the options I'd like to see that I think would eliminate at least a little of the randomness.

1. A soldier(2) played immediately after a soldier has no effect. Basically you can't chain together soldiers(2). If you want to play a soldier right after a soldier for some reason you can, but you can't play another card after that.

2. When a robot(5) is played, you get to choose the card in your hand that you want to discard (instead of your opponent randomly choosing one).

3. Each player automatically starts with a skeleton(1) in their hand, the rest of the cards in their hand are randomly drawn.

4. Each player has exactly two soldiers(2) in their draw pile. So a solider(2) is automatically one of the eliminated cards and the other two soldiers are guaranteed to be in their draw pile. So you know both players will always have exactly two soldiers.

Re: Game Variant Options

Posted: 22 August 2025, 00:18
by nccc
sadly no house rules.

Re: Game Variant Options

Posted: 27 August 2025, 07:30
by PashaPupsik
I think, that that’s a bad idea. Toy battle is one of the games, where luck is very needed. If you don’t let to use soldiers, the chain of three, and kick one of them, the game will firstly loose it luck way of winning, second it won’t be a fast game more. The rule with a skeleton at your hand is useless — if you gain from him bad cards it won’t help you at all. I think that only the rule of XB is a rule, that can be changed

Re: Game Variant Options

Posted: 28 August 2025, 14:47
by Ace LeFleur
That's why they would be game options, you don't have to enable and use them if you don't like them. Also the skeleton isn't useless early, that's typically when it's the most useful, even if you draw cards you didn't want, you've taken a territory on your map while also getting more cards. The skeletons are useless when they're buried at the bottom of your deck.

Re: Game Variant Options

Posted: 03 September 2025, 05:57
by pikeoff
While the chances of them implementing these rules are slim, we might have them raise the Luck rating because we can surely all agree it should be higher than 2.