Game Variant Options
Posted: 21 August 2025, 22:01
It would be nice to have some variant options for Toy Battle that could be enabled if desired. Below are the options I'd like to see that I think would eliminate at least a little of the randomness.
1. A soldier(2) played immediately after a soldier has no effect. Basically you can't chain together soldiers(2). If you want to play a soldier right after a soldier for some reason you can, but you can't play another card after that.
2. When a robot(5) is played, you get to choose the card in your hand that you want to discard (instead of your opponent randomly choosing one).
3. Each player automatically starts with a skeleton(1) in their hand, the rest of the cards in their hand are randomly drawn.
4. Each player has exactly two soldiers(2) in their draw pile. So a solider(2) is automatically one of the eliminated cards and the other two soldiers are guaranteed to be in their draw pile. So you know both players will always have exactly two soldiers.
1. A soldier(2) played immediately after a soldier has no effect. Basically you can't chain together soldiers(2). If you want to play a soldier right after a soldier for some reason you can, but you can't play another card after that.
2. When a robot(5) is played, you get to choose the card in your hand that you want to discard (instead of your opponent randomly choosing one).
3. Each player automatically starts with a skeleton(1) in their hand, the rest of the cards in their hand are randomly drawn.
4. Each player has exactly two soldiers(2) in their draw pile. So a solider(2) is automatically one of the eliminated cards and the other two soldiers are guaranteed to be in their draw pile. So you know both players will always have exactly two soldiers.