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FLIP-7 Strategies

Posted: 22 August 2025, 17:34
by stillsleepin
Hello,

I thought I would put a name to some strategies that I have noticed—or at least imagined. Someone else may have already done this elsewhere, or you might already have your own terminology for these. Nothing really justifies my presumption in coining these terms; I just thought it might be useful. I’m sure there are strategies I have not imagined, combinations of the ones I list below, or approaches that are more complex than what I describe. Therefore, this is not a comprehensive list.

INTUITIVE – There is no “system.” The player simply goes with a “gut” feeling.

RULE OF ‘N’ – Here, ‘N’ is any number the player chooses. This means the player will keep accepting cards until the sum of their numbered cards meets or exceeds ‘N,’ or they bust, or they are frozen, or they have flipped seven.

Exception: The rule is suspended while they have a SECOND CHANCE card showing and resumes when that card is used.

Another exception: If the player meets or exceeds 200 points, they may decide to stay, believing they are far enough ahead to win.

Note: ‘N’ includes only the sum of numbered cards, not the impact of modifier cards, because only the numbered cards carry the risk of busting. It also makes sense to exclude the ONE card from the sum, since there is only one in the deck.

POINTS PER ROUND – The player has a goal in mind for the minimum number of points to score each round and accepts cards until they reach that target. This is similar to the RULE OF ‘N,’ but here the player also factors in the impact of modifier cards.

DUELING – The player will not stop accepting cards until they have scored the most points in the round. They won’t stay until everyone else has.

ALWAYS FIRST – Similar to DUELING, but the player keeps accepting cards until they are in the lead. They won’t stay until they are ahead.

CARD TRACKING – There is a forum topic titled “tracking cards played” that describes this approach. I imagine you could combine any of the strategies above with this, but it would “soften” your rules about when to stay. There are different ways to track cards:

Only tracking high-value cards

Assigning point values to ranges of numbered cards

Keeping a tally on scrap paper, a document, or a spreadsheet

Or, for some people, doing it all mentally

On a personal note, I envy those who can keep track mentally, but I can’t do it myself. This is less a standalone strategy and more of a modifier—e.g., using RULE OF ‘N’ with CARD TRACKING, since you still need some way to decide when to stay.

Which of these strategies works best? I haven’t tried them all, but I haven’t found one that works consistently. I thought I had a neat idea for CARD TRACKING using Google Sheets, but I abandoned it quickly. It slowed me down too much, I kept missing when the deck was shuffled, and I fell behind on tracking every card that everyone drew. It just didn’t work.

I haven’t really given DUELING, ALWAYS FIRST, or INTUITIVE a fair shot yet. The number I choose for RULE OF ‘N’ often works well for one day, then turns into a disaster the next. When I try a different number, I usually experience the same problem again.

Re: FLIP-7 Strategies

Posted: 30 August 2025, 06:48
by Noname199
I would argue, that keeping track is borderline cheating. Or would you do this also on face to face table?

Re: FLIP-7 Strategies

Posted: 03 November 2025, 23:40
by Deathlok2
If you can keep the card count mentally, great - but using paper on side or a spreadsheet isn't cool. I sort of decide based on how far we are in deck or how many 12,11,10 high cards we have seen but in the end it's mostly luck