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Should Be Able to Undo More Plays

Posted: 05 September 2025, 19:05
by PhilipK_
Twice now, after receiving a stair/corridor completion award, I accidentally chose a stair instead of a hallway. They are very close to each other, and on a mobile phone it is very easy to select the wrong one and drag it down into your castle. Problem? Yes...when it is the last remaining stair and must be connected to your last remaining upstairs opening. From that point forward, you can play only downstairs rooms and downstairs hallways.

The game interface allows players to undo other actions. Why not this one? With some actions, the interface gives a popup dialogue box asking "Are you sure? This cannot be changed after you select it". In my opinion, the only action that should not be reversible is the Sleeping Room completion award when a player chooses and looks at the top cards on stack of room cards.

Re: Should Be Able to Undo More Plays

Posted: 05 September 2025, 19:08
by PhilipK_
Other than that, I think that this interface is most excellent. Well done!

Are we still in beta testing phase?

Re: Should Be Able to Undo More Plays

Posted: 06 September 2025, 13:13
by WildPenguin82
I believe I've seen an undo feature request on the bug tracker but can not find it! Maybe I was dreaming and it was some discussion somewhere else.

Either way I agree, this game should have an undo option for everything as does nearly any other game on BGA, the only exception being when secret information has been revealed. Such moves are rare, but as you say blue rooms but also moat completion bonus, and looking at bonus cards to choose one. Everything else -> cancel up to the point where information has been revealed (unless I've missed something else revealing information).

(Veering OT...) As for the UI, it's sure fun to play but I disagree on the interface being most excellent. On the contrary, it's the worst I've seen on BGA. But that also means the bar here is quite high (... but I should also mention I haven't played that many different games here).

The issues are already tracked in the bug tracker and sure there's some discussion here. My biggest gripes - in addition to missing an obvoiusly needed low-hanging fruits of undo, are:

1. Just the lack of information. A lot of information is just (practically missing) or in too-low-resolution cards. One can click on cards but in a lot of cases it achieves nothing (gain points according to rooms of the indicated type - but it's still the same image which is too small to read!!!). The icons on the card stack representing the symbols the room stack could contain, are too small to be legible, and on size 100 the workshop icon is actually totally covered.
2. There are bugs with room placement.
3. The player board tabs are partially covered by shortcuts to their number of bonus cards - which is a very odd UI choice - tabs should not have shortcuts to begin with, and the information is already available elsewhere! Why do we need tabs in the first place? Just show everyone's boards in scrollable viewports.

I'd give COMKL UI here a 2/5. It could be worse. It does feel like it should still be in beta phase. It's missing essential features and seems poorly designed. It's useful and still fun to play, despite it's flaws.