And what would be looking for exactly? Especially "interaction" seems to mean different things for different people, so whatever the filter yields would only be half-useful at most, and completely misleading at worst. Besides, the interaction/complexity/strategy/luck settings are just something set by the developer as they see fit, sometimes left at their default (3), sometimes set to 0 for no good reason.
For example,
chess (you directly block and capture the other player's pieces) and
Azul (your moves directly affect what other players can do) have interaction 0.
Ludo (I'd say it's exactly the same as chess, if not less because of so much luck involved),
6 nimmt (as far as I remember the only "interaction" is you play cards in the same rows) and
Flip 7 (yes, there's the flip 3 and freeze cards, but otherwise pretty much a solitaire game) have interaction 3.
The Werewolves of Millers Hollow and
Trusis have interaction 5, so it looks that their developers thought interaction had something to do with speaking or trying to influence other players. But then
Bang (where table talk is encouraged by the designer) has interaction 3. Among cooperative games,
Don't Let It Die has interaction 1, and
Now Boarding has interaction 5, and I believe they involve roughly the same amount of discussion and planning.