The boundaries of BGA games that are played 2 vs 2
Posted: 07 October 2025, 09:17
Dear BGA community,
while most BGA games are competitive, some are cooperative. BGA found a good ELO solution for cooperative games like Hanabi or Sky Team to prevent players from cancelling games instead of finishing them. Yet there is a specific game category that still has troubles finding its own way to deal with ELO - the games that are both competitive and cooperative, played in fixed teams, like Tichu and Spades. (There are surely more games like that, I simply don't know them. Belote? Decrypto?)
The thing about Tichu is that it is played in fixed teams that can be chosen at start. Surely you can choose random teams, but many people enjoy playing with their best friend, as husband and wife or brother and sister. Getting partnered with a random player to play against your wife with another random player is just not the same experience.
In former times the problem with the teams was that you automatically draw against your partner. That means, winning as a high ELO player would give you 0 ELO if you play with a low ranked partner because all the points you got by winning are lost by the draw with your partner. This got changed, as the ELO exchange with your partner is now always 0. This was a good change, but sadly a big problem remains.
The gaming moderation - probably an automatism - detects ELO cheating if you play too often with the same person. Over the years several accounts got moderated for possible ELO cheating for having the same partner too often. While this might be actually a case in most competitive games, in Tichu having a fixed partner is a common thing. Since there is no ELO-exchange with your partner, you cant give him free ELO for just playing with him. The ELO-exchange always happens with the opponents who are those who join the game first, never the same.
The largest tournaments in real-life for tichu are with fixed partners. Here at BGA playing with a fixed tichu partner will lead into account termination. That leads tichu players to these questions:
Thanks to everyone who is helping to resolve this case.
while most BGA games are competitive, some are cooperative. BGA found a good ELO solution for cooperative games like Hanabi or Sky Team to prevent players from cancelling games instead of finishing them. Yet there is a specific game category that still has troubles finding its own way to deal with ELO - the games that are both competitive and cooperative, played in fixed teams, like Tichu and Spades. (There are surely more games like that, I simply don't know them. Belote? Decrypto?)
The thing about Tichu is that it is played in fixed teams that can be chosen at start. Surely you can choose random teams, but many people enjoy playing with their best friend, as husband and wife or brother and sister. Getting partnered with a random player to play against your wife with another random player is just not the same experience.
In former times the problem with the teams was that you automatically draw against your partner. That means, winning as a high ELO player would give you 0 ELO if you play with a low ranked partner because all the points you got by winning are lost by the draw with your partner. This got changed, as the ELO exchange with your partner is now always 0. This was a good change, but sadly a big problem remains.
The gaming moderation - probably an automatism - detects ELO cheating if you play too often with the same person. Over the years several accounts got moderated for possible ELO cheating for having the same partner too often. While this might be actually a case in most competitive games, in Tichu having a fixed partner is a common thing. Since there is no ELO-exchange with your partner, you cant give him free ELO for just playing with him. The ELO-exchange always happens with the opponents who are those who join the game first, never the same.
The largest tournaments in real-life for tichu are with fixed partners. Here at BGA playing with a fixed tichu partner will lead into account termination. That leads tichu players to these questions:
- How many different fixed partners are needed not to get moderated?
- Is it possible to make an exception rules for games like Tichu regarding playing with the same person?
- Should ELO at Tichu be hidden because of the cooperative aspect with your partner?
Thanks to everyone who is helping to resolve this case.