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turn-based mechanic?
Posted: 06 November 2025, 08:24
by kozykar
I would love to play this, but there's never anyone online to get a game going. I feel like a turn-based mechanic for this would be possible, similar to how it works in Gamme Logic - once timer counts down to 1, BGA could keep track of how long it took us to find the amoeba and award points based on speed. Thoughts?
Re: turn-based mechanic?
Posted: 02 December 2025, 05:25
by KCSaguaro
It would be nice to be able to play this turn based. Awarding points based off of speed is one way this could potentially work. If possible, another idea might be to show each player a certain number of rounds with the same layouts and dice rolls, with the winner being whoever solves the most correctly, and time spent solving them be the tiebreaker.
Re: turn-based mechanic?
Posted: 22 April 2026, 05:47
by Danumaki
Really good idea! Would love to see it too!