Arena without pepper?
Posted: 07 November 2025, 13:50
I do like pepper expansion but I'm still learning all the cards and tactics I want to play arena with just salt add on
As opposed to who can get the lead and just spam last chance?CarlLandonClark27 wrote: ↑12 December 2025, 00:01 Came here to post this myself. This pepper extension needs to go. It makes the game not fun. Every game turns into who can tank early to get the better event cards wins in the end.
What you're describing is just someone trying to win a hand, it isn't a tactic available to only one player, the person that's losing will usually have the same strategy.Suoivax wrote: ↑12 December 2025, 03:10As opposed to who can get the lead and just spam last chance?CarlLandonClark27 wrote: ↑12 December 2025, 00:01 Came here to post this myself. This pepper extension needs to go. It makes the game not fun. Every game turns into who can tank early to get the better event cards wins in the end.
Very fair assessment of the strategy incentives.Bread4Ducks wrote: ↑19 December 2025, 02:40 The major problem with the pepper expansion (which is why I don't like it either for Arena) is that the power cards are so strong that if you've got an OP power in the final round and you're only 5 points behind then you're the big favourite to win, but you haven't done anything to earn that power so it feels bad for it to be the biggest decider in who wins. It's too swingy and arguably incentivises players to deliberately lose rounds in order to keep the best powers for themselves.
This is kinda a catch 22. Players who like the settings are more likely to play more and get guru status and thus more likley to vote to keep these settings. In the meantime, players who dislike the settings are more likley to play less due to not liking it and thus less likely to be gurus and vote for the next season.