Tile features
Posted: 02 December 2025, 17:45
People have asked me about the features of the tiles. I can provide some statistics.
Of the 102 tiles, 27 are wide tiles with only 3 animal placement spots, 36 wide tiles with 4 animal spots, and there are 39 narrow tiles, all with 4 animal spots.
The colours are evenly distributed on the wide tiles but not so on the narrow tiles, where there are significantly less red land patches, only 28% of land patches are red, compared to 36% for the green and yellow.
Of the 36 wide tiles with 4 animal spots, 12 have only two colours and each of those colours has 2 spots. The other 24 have all three colours in various combinations.
All narrow tiles contain a central portion in one colour but with two animal placement spots.
The land patches on each tile have different properties in game play and that becomes important when either enclosing a parcel or extending a parcel:
* A key point to note is that the central portions of both a narrow tile and a 3-spot wide tile have 4 edges, whereas the outer portions of the 3-spot wide tile, the outer portions of the narrow tile and the two central portions of the 4-spot wide tile have 2 edges
* For a 3-spot wide tile and a narrow tile, the central portion will not enclose a parcel, in fact it may make things harder to complete, as it can open up three new edges that need enclosing. This is an important tool in frustrating an opponent-controlled parcel, as it become much harder to complete.
* For the wide tile with 4 animal spots, the two central land patches are very valuable for enclosing patches that are unclaimed, or for enclosing parcels you already claim. This is also the case with the edge patches on tiles if the central patches are of a different colour. These are also valuable in joining two land parcels and then possible to claim the large parcel.
Generally speaking, it is better to claim a land patch by placing the warrior or boy on the central portion of the tile, because the edge land patches often end up in a boma, and you will have your warrior or boy returned to you.
Of the 102 tiles, 27 are wide tiles with only 3 animal placement spots, 36 wide tiles with 4 animal spots, and there are 39 narrow tiles, all with 4 animal spots.
The colours are evenly distributed on the wide tiles but not so on the narrow tiles, where there are significantly less red land patches, only 28% of land patches are red, compared to 36% for the green and yellow.
Of the 36 wide tiles with 4 animal spots, 12 have only two colours and each of those colours has 2 spots. The other 24 have all three colours in various combinations.
All narrow tiles contain a central portion in one colour but with two animal placement spots.
The land patches on each tile have different properties in game play and that becomes important when either enclosing a parcel or extending a parcel:
* A key point to note is that the central portions of both a narrow tile and a 3-spot wide tile have 4 edges, whereas the outer portions of the 3-spot wide tile, the outer portions of the narrow tile and the two central portions of the 4-spot wide tile have 2 edges
* For a 3-spot wide tile and a narrow tile, the central portion will not enclose a parcel, in fact it may make things harder to complete, as it can open up three new edges that need enclosing. This is an important tool in frustrating an opponent-controlled parcel, as it become much harder to complete.
* For the wide tile with 4 animal spots, the two central land patches are very valuable for enclosing patches that are unclaimed, or for enclosing parcels you already claim. This is also the case with the edge patches on tiles if the central patches are of a different colour. These are also valuable in joining two land parcels and then possible to claim the large parcel.
Generally speaking, it is better to claim a land patch by placing the warrior or boy on the central portion of the tile, because the edge land patches often end up in a boma, and you will have your warrior or boy returned to you.