ELO calculation change
Posted: 06 December 2025, 08:20
I feel ELO calculation should be changed. I just lost more ELO than opponent when he had more than me. How does that work? Should've lost like 4 or 5, wasn't very big gap between us
For the most part, “hover” text/graphics are triggered on mobile with double-tap where the second tap is held for a half-second or so… kind of like an A in Morse Code. The site can be a little finicky about it; it doesn’t always work and it’s nearly impossible to trigger the same one twice in a row (but you can trigger another one and then go back to the first again), but that is usually how it works. Usually.dschingis27 wrote: ↑06 December 2025, 08:55 hover the cursor over the Elo scores (not sure how it works on mobile).
It says in the FAQ, linked to at the bottom of nearly every page in the site:
A player's ELO change is determined by comparing their finishing position against each of their opponents'. For example, finishing second means a loss against the player in first place but a win against the player in third.
OK, now imagine a group of 3 players with the same skill who play 3-player games. No matter how difficult it is, there will always be a winner in every game (let's ignore the possibility of ties), and since all players have the same skill, in the long run each of them will have 1/3 victories against 2 opponents and 1/3 defeats against 3 opponents. With your suggestion, they will win more with their victories than lose with their defeats, and therefore the total elo in the group will increase over time. That's not something desirable.Gfunk7676 wrote: ↑08 December 2025, 07:33 My only issue with ELO scoring has been in 3-4 player games. Due to the natural increase in luck factor, not to mention how players tend to cooperate against the leader in any given game, there should be extra credit for beating 2-3 opponents or a lesser loss in ELO for losing to 2-3 opponents.
I can't recall exactly how the other somewhat recent discussion about this went, but -Meeplelowda wrote: ↑08 December 2025, 09:27It says in the FAQ, linked to at the bottom of nearly every page in the site:A player's ELO change is determined by comparing their finishing position against each of their opponents'. For example, finishing second means a loss against the player in first place but a win against the player in third.
It is modified (reduced), so that it is less than two wins in two-player games against the same two opponents. I don't know what it means for "the winner of a 3-player game received exactly as much Elo as though it had been just a win in a 2-player game." A two-player game against a player with what rating?FrankJones wrote: ↑08 December 2025, 12:17I can't recall exactly how the other somewhat recent discussion about this went, but -Meeplelowda wrote: ↑08 December 2025, 09:27It says in the FAQ, linked to at the bottom of nearly every page in the site:A player's ELO change is determined by comparing their finishing position against each of their opponents'. For example, finishing second means a loss against the player in first place but a win against the player in third.
Didn't we figure out that the Elo change is modified with some unknown formula in such situations?
For example, when 3 equal Elo players play, the winner gets credited with 2 wins (explaining how some people can have a win% higher than 100%), but is not warded the Elo that would be expected from beating both players individually.
In fact, I recall two instances in which the winner of a 3-player game received exactly as much Elo as though it had been just a win in a 2-player game.