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Change to scoring idea (2 player side A)

Posted: 23 December 2025, 12:56
by John_Cutter
These types of games average 9 turns usually (could be 8 if opponent wants to end it quickly).

Firstly spirit token wise I find there's a huge disadvantage if you get the tall trees or big mountains tokens. I don't think 4 points per 2/3 tree/mountain is enough and I almost always discard this spirit token for one of the others.

And then the obvious point, butterfly is way too overpowered and could be 4 points per yellow and still be good. I'd adjust the dragonfly upwards to 7,8, 8, 9 9 (per two blues)

Also any animal card where I need to put a cube on a big tree (x3) is almost always disregarded by everyone because it takes too long.

My thoughts on this would be to introduce an extra point for every big tree and every big mountain on your board. It's a relatively small bonus but might equal out the spirit tokens as well as making the cards that require a lot of tall trees more lucrative

Re: Change to scoring idea (2 player side A)

Posted: 24 December 2025, 14:44
by jeezaam
I love your ideas, butterfly is wayyy to broken and the spirits u said are never good.
Low stacking is 90% the best choice when u have the right animals.
The buff to dragonfly sounds perfect.
One thing I also don't love is if you have 4 bad token spaces and both players just take the 5th spot when its not also bad, so the other 4 stay untouched. Maybe some nuke mechanic to reset all 5 spots once a game.

But one thought experiment with the high stack / low stack spirits.
If you get the grey high stack spirit and let's say place 4x a 3 tower. You would have 44 points.
If you use the low stack you have 48 points. And if you now count animal cards, like the with 3 grey ans 1 yellow against the 1 grey 1 yellow or 2 grey 1 blue or penguins, the low stacking gets even better+ you can end much faster. The high stacking is disadvantagous in almost every scenario.

1 point would change a little bit but I would still pick the low stackers. I think the high stacker should give 1 point per 1 stack. That could make a difference.