Looking for a volunteer developer for "Archivarium" - a tense two-player dice dueler (taken)
Posted: 24 December 2025, 21:51
Hello BGA developers!
I am the designer of Archivarium, a fast-paced, two-player abstract dice game, and I am looking for a developer interested in bringing it to the platform.
In Archivarium, players are rival archivists battling for control of a crumbling library. You roll dice (representing Scrolls), immediately form groups (Archives), and decide: push your luck for safety or stop and strike. The unique twist: any leftover die becomes a Key, which can instantly capture your opponent's entire matching archive.
• Player Count: 2
• Playtime: 5-20 minutes
• Core Mechanics: Dice Rolling, Push Your Luck, Set Collection, Direct Conflict / "Take That"
• Perfect for Digital: No hidden information, clear game states, and ideal for async play.
The game creates incredible tension and dramatic "comeback" moments. It's easy to learn but offers deep strategic decisions about risk management and timing your attack.
I have already licensed the game to BGA, so it is officially in the system and ready for a developer to pick up.
If you are interested in developing a game with high player interaction, quick turns, and a lot of drama, please reach out! I would be happy to discuss how we can bring Archivarium to life on BGA.
BGG Entry:
https://boardgamegeek.com/boardgame/460992/archivarium
Thank you for your consideration!
Vadrya Pokshtya
I am the designer of Archivarium, a fast-paced, two-player abstract dice game, and I am looking for a developer interested in bringing it to the platform.
In Archivarium, players are rival archivists battling for control of a crumbling library. You roll dice (representing Scrolls), immediately form groups (Archives), and decide: push your luck for safety or stop and strike. The unique twist: any leftover die becomes a Key, which can instantly capture your opponent's entire matching archive.
• Player Count: 2
• Playtime: 5-20 minutes
• Core Mechanics: Dice Rolling, Push Your Luck, Set Collection, Direct Conflict / "Take That"
• Perfect for Digital: No hidden information, clear game states, and ideal for async play.
The game creates incredible tension and dramatic "comeback" moments. It's easy to learn but offers deep strategic decisions about risk management and timing your attack.
I have already licensed the game to BGA, so it is officially in the system and ready for a developer to pick up.
If you are interested in developing a game with high player interaction, quick turns, and a lot of drama, please reach out! I would be happy to discuss how we can bring Archivarium to life on BGA.
BGG Entry:
https://boardgamegeek.com/boardgame/460992/archivarium
Thank you for your consideration!
Vadrya Pokshtya