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Card readability for colour deficient players

Posted: 04 January 2026, 12:03
by Peter D Switzerland
I have mild colour deficiency (like ~10% of the male population and ~1% of the female population, to varying degrees) and sometimes also struggle with poor contrast text & graphics in low light conditions (like many older people). The most important feature of the cards in Harmonies is the image at the bottom of the card showing the relevant structure of stacked and adjacent tokens. Unfortunately this can be very hard for me to make out, even on a full sized monitor, because of the choice of colours and contrast levels. Similarly, I struggle to see exactly which tokens are being offered for pick-up against the background.

The main issue is red & brown tokens on dark backgrounds during pickup and the red/brown and blue/grey tokens on the cards showing the condition to be satisfied. Struggling to be sure of what I'm seeing is getting in the way of playing and enjoying the game and it would be much improved for me if the colours were better differentiated and clearer and, perhaps, if the cards also had a textual clue as to the required condition.

Are other players having the same issue?

Re: Card readability for colour deficient players

Posted: 04 January 2026, 13:07
by Peter D Switzerland
There's a relevant bug report (suggestion) here:
https://boardgamearena.com/bug?id=199383

Re: Card readability for colour deficient players

Posted: 05 January 2026, 11:49
by DrawnByDandy
Hi! I was playing with a friend who had the same difficulty. What they did was look at the patterns on the tiles.

You'll notice that brown tiles are blank (no pattern), blue has long wispy waves, red has rectangular bricks, and grey has an irregular cloud-like pattern.

These same patterns are on the bottom of the right stripe of the cards, which tell you which tile the animal cube goes on.

I imagine it's still hard to tell which tiles are which on the cards if they're under other tiles, but I think there you can lean on the general rules for tile stacking:
- red tiles can have either brown, grey, or red tiles below them, and buildings are always 2 tiles high.
- if there's a stack with a green (leaf pattern) tile on the top, the tiles below it are always brown.
- if there's a stack with grey on top, the tiles below it are always also grey.
- blue never stacks.

Hope this is helpful for you and maybe also other folks with color vision deficiency!