Looking for a volunteer developer for "Survival Chess: Tartan Grid"
Posted: 06 January 2026, 18:07
Hello BGA Developers!
I'm the designer of "Survival Chess: Tartan Grid", a unique and intense chess variant that has just been officially published on BGG. I am looking for a volunteer developer interested in bringing this fast-paced tactical game to the BGA platform.
Clear & Simple Ruleset: The game uses standard chess piece movements. The core rules are just two:
1. Capture is mandatory if possible (the "must-capture" mechanic).
2. The goal is to eliminate your opponent's last piece (no check/mate, king is a regular piece).
Simple for Implementation, Deep for Players: For a developer, it's a clean project with minimal special cases. For players, it's a tactical explosion from the very first move due to a unique, dense starting position (the "Tartan Grid").
Established & Proven Design: The game is not a draft. It's a complete, published design with a finalized rulebook, community feedback, and a clear BGG entry. You would be working on a polished product.
Full Support: I will be actively involved as the designer to answer any questions during development.
The Project is non-commercial / free. This is a passion project to share the game with the community.
If you enjoy abstract strategy, chess variants, or are looking for a well-defined and rewarding coding project, please get in touch! I believe this game would be a fantastic and unique addition to the BGA library.
The Project is licensed and ready for BGA. The game already has an official entry in the BGA Studio licensing system.
BGA Studio Licensing Page: https://studio.boardgamearena.com/licen ... me_id=1857
BGG Entry (Rules & Details): https://boardgamegeek.com/boardgame/460 ... artan-grid
Best regards,
Vadrya Pokshtya
I'm the designer of "Survival Chess: Tartan Grid", a unique and intense chess variant that has just been officially published on BGG. I am looking for a volunteer developer interested in bringing this fast-paced tactical game to the BGA platform.
Clear & Simple Ruleset: The game uses standard chess piece movements. The core rules are just two:
1. Capture is mandatory if possible (the "must-capture" mechanic).
2. The goal is to eliminate your opponent's last piece (no check/mate, king is a regular piece).
Simple for Implementation, Deep for Players: For a developer, it's a clean project with minimal special cases. For players, it's a tactical explosion from the very first move due to a unique, dense starting position (the "Tartan Grid").
Established & Proven Design: The game is not a draft. It's a complete, published design with a finalized rulebook, community feedback, and a clear BGG entry. You would be working on a polished product.
Full Support: I will be actively involved as the designer to answer any questions during development.
The Project is non-commercial / free. This is a passion project to share the game with the community.
If you enjoy abstract strategy, chess variants, or are looking for a well-defined and rewarding coding project, please get in touch! I believe this game would be a fantastic and unique addition to the BGA library.
The Project is licensed and ready for BGA. The game already has an official entry in the BGA Studio licensing system.
BGA Studio Licensing Page: https://studio.boardgamearena.com/licen ... me_id=1857
BGG Entry (Rules & Details): https://boardgamegeek.com/boardgame/460 ... artan-grid
Best regards,
Vadrya Pokshtya