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Make very slow paced games more evident
Posted: 19 September 2014, 23:48
by svt4cdf
I am a Hex player and I like to plat turn based games like 1 or 2 moves/day. Many times I have players join and begin a game and then leave because that is too slow for them. They just thought that was a "real time" fast game. I am getting that over and over, especially from beginners. I suggest you make slow paced games more evident with a different color, a special visible icon or warning so that people do not get too easily tricked into starting a game with one move/day thinking it is a one move/minute. Thanks!
Re: Make very slow paced games more evident
Posted: 20 September 2014, 04:52
by Jest Phulin
Like changing the background color to yellow for turn-based games, instead of the green for realtime?
Unfortunately, nothing can be made foolproof because fools will find a way around anything.
Re: Make very slow paced games more evident
Posted: 20 September 2014, 07:36
by Liallan
This still isn't going to be fool proof, but I think they could make the distinction more obvious. Just looking at yellow vs green doesn't really tell anyone anything, especially since the buttons used to pick real time or turn based only are both green, so they don't even match. Yes, I know it says turn-based on it. But I'm just thinking it would help if it were more bold. Like put the buttons to choose between them in the middle (rather than the right) and make them bigger, have the colors match. Make "turn-based" written more bold or in red or something.
Again, nothing is fool proof, but I do think they could work on making it a lot more obvious and bold. People will just scroll on past. For those who are totally asleep, it won't help. For those who are only half asleep, it might. Usually I kind of figure people who don't bother to look at things or read stuff are just hurting themselves, but that is not the case here.