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Enhancements to Through the Ages

Posted: 11 October 2014, 18:29
by AdamPS
Hi,
I see from a previous question (http://forum.boardgamearena.com/viewtop ... =12&t=4608) the answer to "is it possible to develop existing games" is "it depends".

Well specifically I'm interested in Through the Ages. I love the game, but don't currently play it on BGA due to some limitations. I would be willing to write code to fix these if you are interested.

1) Undo/reset. I find it too easy to make a mistake during my action phase, and end up with corruption / unhappiness and so on. I would like to add a feature to undo moves or reset back to the start of the action phase. This is safe because there is no hidden information.
2) Show civil cards in hand. If you are playing turn-based, you can work out exactly what is in someone else's hand from the log. But it's a bit boring and a waste of time. I'd like an option to play the game with hands revealed.
3) Expansions. There are several official/unofficial. It would be great to add them.

Thanks,
Adam

Re: Enhancements to Through the Ages

Posted: 12 October 2014, 20:39
by pikiou
it's great to see you want to help improve the BGA experience ^^

1) Would be great, and admins added tools for any project to support undos so it wouldn't be that hard.
2) Good suggestion. A table option would indeed be the best choice for this feature.
3) That might be difficult to negociate with the editor, especially during this busy Essen period, but it'd be worth it!

The game dev is one of the admins, Sourisdudesert, and I'm afraid he didn't use BGA Studio so code access might be more difficult than we expect. He is really busy these days for various reasons (Essen being one).

But if you want to help on something else than TTA I can give you access to finished games which require testing ^^

Re: Enhancements to Through the Ages

Posted: 14 October 2014, 21:14
by Quinarbre
Hi,

Pikiou already gave a very complete answer, however :
1) I think the "Undo" button already does exactly what you want (reset back to the start of the action phase). The game also specifically warns you if you're about to suffer from corruption, then lets you the opportunity to start over (at least it does in turn-based mode, I've never tried a live game of TTA).
2) I disagree on this point. Technically, you're right, but it's not in the spirit of the game (or the rules would state that civil cards are public information). From my point of view, because it's technically possible in an online implementation to track all the other player's cards does not mean the interface should diverge from the rules and the spirit of the game.