Ultimate 2 Player Variant for Bang! The Dice Game
Posted: 17 February 2026, 04:14
Bang! The Dice Game – Duel of Gangs
Ultimate 2 Player Variant
Overview
Duel of Gangs transforms Bang! The Dice Game into a focused two-player showdown between two rival factions. Ammo must be managed. Arrows decide control. Duels leave scars. Every roll pushes one side closer to domination.
Each side commands six gang members, unified under one banner. There are no hidden loyalties, no shifting allegiances — only open warfare between Good and Bad.
And when one alliance is wiped out, the story isn’t over. The fallen may return as a Ghost — and the battle turns from bullets to spirits in a final, tense reckoning.
This variant uses components from: - Bang! The Dice Game (base game) - Old Saloon expansion - Undead or Alive expansion
Read the whole rules on BGG:
https://boardgamegeek.com/thread/366371 ... -game-duel
Components Required
• Base game dice (3)
• Old Saloon die (1)
• Undead or Alive Loudmouth die (1)
• 12 Character cards (They must be these 12: PAUL REGRET, BLACK JACK, PEDRO RAMIREZ, CALAMITY JANET, SLAB THE KILLER, LUCKY DUKE, WILLY THE KID and APACHE KID, BILL NOFACE, ELENA FUENTE and HERB HUNTER, CHUCK WENGAM)
• Role cards: Sheriff, Deputy (Vice), Renegade, Outlaw
• Ammo (bullet) tokens
• Arrow tokens (blue)
• Yellow Arrow token (Indian Chief – Old Saloon)
• Duel Wound tokens (Undead or Alive)
• Ghost card (Undead or Alive)
Setup
1. Choose Characters
Shuffle the selected 12 Character cards. Deal 6 characters to each player.
2. Form Your Gang
Each player places their 6 characters face up in front of them in a 2 × 3 grid:
o Front Row: 3 characters (row 1)
o Back Row: 3 characters (row 2)
3. Roles
o Player A receives: Sheriff + Deputy + Deputy
o Player B receives: Renegade + Outlaw + Outlaw
Each player keeps their 3 role cards hidden.
4. Ammo
Each player starts with 6 ammo (bullet) tokens.
5. Place Blue Arrows in the center supply.
Place Yellow Arrow and Ghost card aside.
6. Dice Pool
On your turn, roll 5 dice:
o 3 Base Game dice
o 1 Old Saloon die
o 1 Loudmouth die (Undead or Alive)
Objective
Eliminate all 6 enemy gang members.
If the opponent takes a Ghost, you must also eliminate the Ghost.
The game ends immediately when a player has:
• No remaining gang members, and
• No Ghost in play.
Read the whole rules on BGG:
https://boardgamegeek.com/thread/366371 ... -game-duel
Ultimate 2 Player Variant
Overview
Duel of Gangs transforms Bang! The Dice Game into a focused two-player showdown between two rival factions. Ammo must be managed. Arrows decide control. Duels leave scars. Every roll pushes one side closer to domination.
Each side commands six gang members, unified under one banner. There are no hidden loyalties, no shifting allegiances — only open warfare between Good and Bad.
And when one alliance is wiped out, the story isn’t over. The fallen may return as a Ghost — and the battle turns from bullets to spirits in a final, tense reckoning.
This variant uses components from: - Bang! The Dice Game (base game) - Old Saloon expansion - Undead or Alive expansion
Read the whole rules on BGG:
https://boardgamegeek.com/thread/366371 ... -game-duel
Components Required
• Base game dice (3)
• Old Saloon die (1)
• Undead or Alive Loudmouth die (1)
• 12 Character cards (They must be these 12: PAUL REGRET, BLACK JACK, PEDRO RAMIREZ, CALAMITY JANET, SLAB THE KILLER, LUCKY DUKE, WILLY THE KID and APACHE KID, BILL NOFACE, ELENA FUENTE and HERB HUNTER, CHUCK WENGAM)
• Role cards: Sheriff, Deputy (Vice), Renegade, Outlaw
• Ammo (bullet) tokens
• Arrow tokens (blue)
• Yellow Arrow token (Indian Chief – Old Saloon)
• Duel Wound tokens (Undead or Alive)
• Ghost card (Undead or Alive)
Setup
1. Choose Characters
Shuffle the selected 12 Character cards. Deal 6 characters to each player.
2. Form Your Gang
Each player places their 6 characters face up in front of them in a 2 × 3 grid:
o Front Row: 3 characters (row 1)
o Back Row: 3 characters (row 2)
3. Roles
o Player A receives: Sheriff + Deputy + Deputy
o Player B receives: Renegade + Outlaw + Outlaw
Each player keeps their 3 role cards hidden.
4. Ammo
Each player starts with 6 ammo (bullet) tokens.
5. Place Blue Arrows in the center supply.
Place Yellow Arrow and Ghost card aside.
6. Dice Pool
On your turn, roll 5 dice:
o 3 Base Game dice
o 1 Old Saloon die
o 1 Loudmouth die (Undead or Alive)
Objective
Eliminate all 6 enemy gang members.
If the opponent takes a Ghost, you must also eliminate the Ghost.
The game ends immediately when a player has:
• No remaining gang members, and
• No Ghost in play.
Read the whole rules on BGG:
https://boardgamegeek.com/thread/366371 ... -game-duel