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[License Available] DeFuZion: Wild Dice – High-Stakes Tactical Dice Game

Posted: 03 March 2026, 20:14
by Dumbotron
Hello BGA Developers,

I’m excited to share that the license for my game, DeFuZion: Wild Dice, has been officially approved and added to the BGA available licenses list (Request #3786604).

What is DeFuZion: Wild Dice?

It is a fast-paced game of strategy and luck where players try to keep their "FuZe" (life total) from hitting zero. Each player starts with 100 points and must use a pool of dice to match cards in an Active Row to avoid taking damage.

Key Mechanics:The Wild Die: A unique d6 rolled alongside five standard dice that provides fixed modifiers, extra rerolls, or control over the Bomb Token.

Bomb Cards & Markers: Players must match these card values exactly or suffer an immediate 40-point loss.

The Sabotage Window: Opponents can use a Bomb Token to "mark" a card, turning it into a high-risk Bomb for the active player's turn only.

Strategic Matching: For standard cards, players calculate the absolute difference between the card and their dice to determine points lost.

Status & Assets:The license and full rulebook are ready to go now. You can find the rulebook here: https://drive.google.com/file/d/1ieYXuQ ... p=drivesdk

High-quality final artwork and assets are currently in production and will be ready in approximately 30 days. This is a great window for a developer to begin the core logic and framework.If you are interested in bringing this to the BGA community, please reach out here or via PM!

Best,
Kevin (Dumbotron)

Re: [License Available] DeFuZion: Wild Dice – High-Stakes Tactical Dice Game

Posted: 04 March 2026, 12:12
by KuWizard
Just to clarify, you propose this to be developed for free, is that correct? Or is there any budget for the development?
This is always better to clarify

Re: [License Available] DeFuZion: Wild Dice – High-Stakes Tactical Dice Game

Posted: 04 March 2026, 20:58
by Dumbotron
​Thanks for asking. To be up front, I’m an independent designer and don't have a budget for development right now. I’m looking for a volunteer collaborator who likes the game and wants to help bring it to BGA.

​The rulebook is already posted here in the thread. The game is fully playtested and ready to be implemented. I don't have the final digital art assets ready yet, but the game logic is finished and I can provide a clear flowchart of how the turns work to avoid any guesswork.

​Since I'm moving toward a Kickstarter launch, I’m definitely open to discussing a formal arrangement or compensation later if the campaign is successful or if the game moves to Premium status on the platform.

​I’ll also handle all the bug reporting and community management once it’s live. Please send me a private message if you're interested!