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Ultimate ragebait.
Posted: 04 March 2026, 03:54
by Naeris-Thyra
Hi,
I don't knwo where to put it else, but why does someone has fun in ultimate ragebait. So unsportive, so unfair. Even if you try to have still some fun and keep things in perspective, it's really a waist of time... and it seems that you can't do anything about it, except a red thumb... or can you do something else?
Re: Ultimate ragebait.
Posted: 04 March 2026, 22:54
by BarnardsStar
Without pointing a finger at a specific user (which is forbidden in these forums), can you say what you mean by “ultimate ragebait”? Are we just talking about people saying mean things, or what?
Re: Ultimate ragebait.
Posted: 05 March 2026, 01:36
by Naeris-Thyra
I was playing Catan, for no reason 1 of the players starts to block me without a reason. He didn't say anything, I didn't do anything to him. First time we played together. He collected a lot of knights and there were a lot of 7's in the game. Everytime he used it on me, even when I was 2 or 3 points behind the rest (played with 3). Even he blocked me with a knight when I didn't have any cards at all. Later he started even to block hishelf because I had 2 towns on it to get me upset or so. I asked him kindly, I used humour, but it didn't stop. It was the 3th player who even called it ultimate ragebait, because I didn't even know the word before or saw a game played like this. I couldn't play any descent move... really weird, but no fun playing a game like that.
Re: Ultimate ragebait.
Posted: 29 March 2026, 22:30
by Biochemk8
Ugh…I don’t mind defensive play, but I agree. It’s not fun, nor competitive when the defense blocks without contributing to your plan. This happens in TTR all the time, folks will throw down rando trains to block your routes and no intention of connecting to their own route. What really makes me mad is that these people have an ELO of >600 and I think, is this how you have to play to progress?
Re: Ultimate ragebait.
Posted: 30 March 2026, 02:12
by Ceaseless
Biochemk8 wrote: ↑29 March 2026, 22:30
Ugh…I don’t mind defensive play, but I agree. It’s not fun, nor competitive when the defense blocks without contributing to your plan. This happens in TTR all the time, folks will throw down rando trains to block your routes and no intention of connecting to their own route. What really makes me mad is that these people have an ELO of >600 and I think, is this how you have to play to progress?
You might be joking, but there are people who actually believe that you shouldn't block in Ticket to Ride. So it can be hard to tell when there are people actually posting that garbage to be serious, or whether they're rage-baiting, to use the phrase in the title of the thread. Poe's Law in effect I guess.
Obviously it's nonsense, one moment they're accusing it of not contributing to a plan, while simultaneously saying it's winning. Which is it, they need to make up their mind, lol. There are so many posts that have debunked it, so I guess when you do see it out there it might just be best to ignore it, or if you want to make fun of it and move on. If you think they're serious and need mental help, you can link them to one of those threads that debunk it. In the end, many of them do know better, that blocking is just a normal part of the game. Don't let the toxic anti-blockers succeed when they try to ruin games of Ticket to Ride and things usually end up ok.
Re: Ultimate ragebait.
Posted: 28 August 2026, 01:48
by NotoriousCAC
When it comes to TTR, blocking is a defensive maneuver. If I can't complete my route, I'll make sure you don't, either. It's not the Marques of Queensbury rules, but it does serve a purpose, motives aside
I've played my fair share of games where the score looks horrendous due to the way it played out. I've used it as an opportunity to learn how to counter things like hate drafting. I may not like it personally, but if I'm stuck with someone whom decides to rain on my parade, I'll treat it as a practice game and try things I normally would not
Just my perspective, nothing more
Re: Ultimate ragebait.
Posted: 28 August 2026, 02:35
by Ceaseless
NotoriousCAC wrote: ↑28 August 2026, 01:48
When it comes to TTR, blocking is a defensive maneuver. If I can't complete my route, I'll make sure you don't, either. It's not the Marques of Queensbury rules, but it does serve a purpose, motives aside
I've played my fair share of games where the score looks horrendous due to the way it played out. I've used it as an opportunity to learn how to counter things like hate drafting. I may not like it personally, but if I'm stuck with someone whom decides to rain on my parade, I'll treat it as a practice game and try things I normally would not
Just my perspective, nothing more
Here's a wild game where the score looks horrendous, but it ended up being an unironically close 120 to -13. The score itself was never going to seem tight, but the outcome could have easily gone either way, either I obliterated them, or they crushed me, there was no in between for this one.
https://boardgamearena.com/table?table=382071776 They had 4 tickets and decided sea to shining sea was the plan. I took one look at that super route coming together from two oceans and realize I'm either blocking this or getting wiped off the map. It turns out the 77 points in their hand meant had I let it through their score would take a 154-point swing. They'd have also gotten the longest route bonus instead of me, so that's another 20-point swing. So 174 points on the line in bonuses alone, not accounting for what they'd have scored in route claiming. I hadn't known the total swing would be that high at the time, but I figured it would be high enough to likely determine the outcome.