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Deep dive on the randomness engine

Posted: 21 April 2026, 19:17
by RxJedi
Is it possible for someone with access to do a deep dive on the randomness statistics, we tracked the 4th gear data in our game and got the following for the final 40 rolls of the green die
Face : Roll Count
7 : 9
8 : 8
9 : 10
10 : 4
11 : 5
12 : 4

I know it is a small sample (recommendation is at least 100 rolls for a d6) and within the realm of probability, but the skew does call into question the 'true' of the die in question. I know that in programming there is no real random, but simulating it should offer a better mix than that. Can someone at BGA pull the stats on it to check the fairness of the various dice in the game? Thanks.

Re: Deep dive on the randomness engine

Posted: 21 April 2026, 20:30
by Jellby

Re: Deep dive on the randomness engine

Posted: 21 April 2026, 20:40
by BarnardsStar
RxJedi wrote: 21 April 2026, 19:17 I know it is a small sample (recommendation is at least 100 rolls for a d6) and within the realm of probability, but the skew does call into question the 'true' of the die in question.
“I know this isn’t enough of a sample size to conclude anything, but I’m going to make conclusions anyway.”

All dice rolls on this site are done via PHP’s “random_int” call, which is generally gauged to be random enough for cryptography, let alone rolling dice.

https://boardgamearena.com/faq?anchor=f ... ing_random