Deep dive on the randomness engine
Posted: 21 April 2026, 19:17
Is it possible for someone with access to do a deep dive on the randomness statistics, we tracked the 4th gear data in our game and got the following for the final 40 rolls of the green die
Face : Roll Count
7 : 9
8 : 8
9 : 10
10 : 4
11 : 5
12 : 4
I know it is a small sample (recommendation is at least 100 rolls for a d6) and within the realm of probability, but the skew does call into question the 'true' of the die in question. I know that in programming there is no real random, but simulating it should offer a better mix than that. Can someone at BGA pull the stats on it to check the fairness of the various dice in the game? Thanks.
Face : Roll Count
7 : 9
8 : 8
9 : 10
10 : 4
11 : 5
12 : 4
I know it is a small sample (recommendation is at least 100 rolls for a d6) and within the realm of probability, but the skew does call into question the 'true' of the die in question. I know that in programming there is no real random, but simulating it should offer a better mix than that. Can someone at BGA pull the stats on it to check the fairness of the various dice in the game? Thanks.