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Turn timer for quality of async game improvement

Posted: 29 April 2026, 21:30
by randusnuder
I hate it when I come back and the game has been waiting on my input, with no other options/decisions to make other than retardant my turn of confirm ending it.

9 times out of 10, I didn’t realize the game was going to be waiting on me, so I hate confirm, but by then I’ve wasted all that afk time not realizing I was holding everyone else up.

Is it possible to add a confirm timer like many other games have?

Does anyone else run into this inconvenience?

Re: Turn timer for quality of async game improvement

Posted: 29 April 2026, 22:30
by Tisaac
randusnuder wrote: 29 April 2026, 21:30 I hate it when I come back and the game has been waiting on my input, with no other options/decisions to make other than retardant my turn of confirm ending it.

9 times out of 10, I didn’t realize the game was going to be waiting on me, so I hate confirm, but by then I’ve wasted all that afk time not realizing I was holding everyone else up.

Is it possible to add a confirm timer like many other games have?

Does anyone else run into this inconvenience?
I am not sure to follow you if you are playing async, you should get an email/notification that you need to do something, no ?

Re: Turn timer for quality of async game improvement

Posted: 29 April 2026, 23:17
by KuWizard
Tisaac wrote: 29 April 2026, 22:30
randusnuder wrote: 29 April 2026, 21:30 I hate it when I come back and the game has been waiting on my input, with no other options/decisions to make other than retardant my turn of confirm ending it.

9 times out of 10, I didn’t realize the game was going to be waiting on me, so I hate confirm, but by then I’ve wasted all that afk time not realizing I was holding everyone else up.

Is it possible to add a confirm timer like many other games have?

Does anyone else run into this inconvenience?
I am not sure to follow you if you are playing async, you should get an email/notification that you need to do something, no ?
I guess when you receive the notification, open BGA, make your turn but forget to confirm - then you'll never get a second email saying it's still your turn. The problem is with making a turn and forgetting to click "Confirm" afterwards

Re: Turn timer for quality of async game improvement

Posted: 30 April 2026, 06:40
by Tisaac
KuWizard wrote: 29 April 2026, 23:17
Tisaac wrote: 29 April 2026, 22:30
randusnuder wrote: 29 April 2026, 21:30 I hate it when I come back and the game has been waiting on my input, with no other options/decisions to make other than retardant my turn of confirm ending it.

9 times out of 10, I didn’t realize the game was going to be waiting on me, so I hate confirm, but by then I’ve wasted all that afk time not realizing I was holding everyone else up.

Is it possible to add a confirm timer like many other games have?

Does anyone else run into this inconvenience?
I am not sure to follow you if you are playing async, you should get an email/notification that you need to do something, no ?
I guess when you receive the notification, open BGA, make your turn but forget to confirm - then you'll never get a second email saying it's still your turn. The problem is with making a turn and forgetting to click "Confirm" afterwards
But how does that happen ? You still have the big red title saying it's your turn, you still have the spinning icon in the browser, you get a warning if you try to click "go to next table". So how does people just "forget to confirm" ??

Re: Turn timer for quality of async game improvement

Posted: 30 April 2026, 08:20
by KuWizard
Tisaac wrote: 30 April 2026, 06:40
KuWizard wrote: 29 April 2026, 23:17
Tisaac wrote: 29 April 2026, 22:30

I am not sure to follow you if you are playing async, you should get an email/notification that you need to do something, no ?
I guess when you receive the notification, open BGA, make your turn but forget to confirm - then you'll never get a second email saying it's still your turn. The problem is with making a turn and forgetting to click "Confirm" afterwards
But how does that happen ? You still have the big red title saying it's your turn, you still have the spinning icon in the browser, you get a warning if you try to click "go to next table". So how does people just "forget to confirm" ??
I presume (I don't have this personally) they just close the browser tab ignoring red titles 😅

Re: Turn timer for quality of async game improvement

Posted: 14 May 2026, 22:15
by StagnantSea5
randusnuder wrote: 29 April 2026, 21:30 I hate it when I come back and the game has been waiting on my input, with no other options/decisions to make other than retardant my turn of confirm ending it.

9 times out of 10, I didn’t realize the game was going to be waiting on me, so I hate confirm, but by then I’ve wasted all that afk time not realizing I was holding everyone else up.

Is it possible to add a confirm timer like many other games have?

Does anyone else run into this inconvenience?
This is a setting that you can choose: In the "Settings" -> "Gameflow" you have 3 different "Turn Confirmation" settings: enabled, disabled, enabled with timer. Have you tried the last "enabled with timer" setting?