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Visual style, production quality guidelines?

Posted: 25 December 2014, 23:17
by sparr
I'm implementing a card game. It will have some piles of cards on the table and for your hand. Other than that, the game doesn't have any components. How much effort / time should I put into artwork, interface theming, etc?

In other words, is the canonical Hearts implementation an acceptable/desirable level of visual quality for a nothing-but-cards game?