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keyflower
Posted: 18 February 2015, 23:50
by radu124
Is anyone working on keyflower?
(I'd like to give it a try.)
I see it's marked "Urgent" in the available licenses page - what does that mean?
What do people use for collaboration?
(does anyone use git?)
Re: keyflower
Posted: 06 March 2015, 14:15
by Oso
radu124 wrote:Is anyone working on keyflower?
(I'd like to give it a try.)
I see it's marked "Urgent" in the available licenses page - what does that mean?
What do people use for collaboration?
(does anyone use git?)
Urgent is when BGA wants an "urgent" editor for it. (I think)
It happened with some games that BGA consider attractive because their popularity or the famous publisher, etc.
Re: keyflower
Posted: 01 November 2015, 21:43
by radu124
Turns out that there is two of us now working on two different implementations of keyflower.
* newkeyflower
* kflwr
In addition, the game disappeared from the list of licensed games. I'm open for collaboration, but it seems that the approaches of the 2 projects are quite different (light vs. heavy client) so there cannot be much code re-use.
I'm looking for advice on how to proceed in this situation.
Re: keyflower
Posted: 03 November 2015, 11:12
by sourisdudesert
(answered by email)