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Suggest add the auto vote function
Posted: 29 July 2026, 14:01
by WLK
I think if the game can set by player which policy will support or disagree,then it can auto play when it happens.
Because usually I have the same thinking for each policy when I play each class
I think it will save many time for play this game.
Re: Suggest add the auto vote function
Posted: 01 August 2026, 09:05
by rob0
Yes, some form of pre setting your vote would ne nice. Could be on a policy basis as suggested here. Alternatively this could be done during/at the start of the elections phase, because there it is most time consuming.
Re: Suggest add the auto vote function
Posted: 02 August 2026, 18:17
by xxee
Sounds like a decent idea at first but, as you often aren't sure if you want to influence a vote until after the cubes are drawn, you'd have to pause the process at that point anyway, so not certain how useful it'd be. In other words, it would only really work if everybody decides in advance to a) use the feature and b) not add influence (though maybe the State can opt to use 1 Influence by default?). If implemented, it should be modifiable up until that vote occurs.
Re: Suggest add the auto vote function
Posted: 03 August 2026, 19:39
by WLK
xxee wrote: ↑02 August 2026, 18:17
Sounds like a decent idea at first but, as you often aren't sure if you want to influence a vote until after the cubes are drawn, you'd have to pause the process at that point anyway, so not certain how useful it'd be. In other words, it would only really work if everybody decides in advance to a) use the feature and b) not add influence (though maybe the State can opt to use 1 Influence by default?). If implemented, it should be modifiable up until that vote occurs.
I agree setting for influence is little hard. But only set for agree or disagree for policy. It already help save 3 move for each time. For the turn base players, it may be equal over 1 day for each policy.