Taking chips to send infos knowing it's not the right one
Posted: 03 August 2026, 12:45
Hi,
I wanna talk about some situations that I personnally dislike, which is to take chips of a certain value, knowing you are not in that position (or extremely unlikely you are on it), here is some examples:
1) You have K/2 preflop, others fighted for the 6 chips, finished 5&6, and so you pick 5 first to show strength, and then pick 4
2) You have a 2/2 preflop, and you pick 1, then 6, then 1, then 6
3) You play with 3 cards on the table, you are 1 turn (nobody showed flush's strength) and there is 3 spades on the table. River come and it's a forth spade. You have the 2 of spades. So you pick 6 once to show strength/show you hit flush, and then pick 4.
Here is what I'm personnally doing on those cases:
1) I take 4 directly.
2) Like most of the community I just pick 6.
3) I just pick where I think I am, which is 4. And then fight a lot for it since I know people will think my hand is weaker than what it really is.
From the rules:
I personnally think that to take the first example: two players fighting for 6, and all others at 2 or below, you take 4 after that which mean your hand is between T2 and KQ: you ranked yourself relative to others players. And then you adapt conventions from there.
I think I will finish by stopping playing this game because conventions like that seem to take a bigger and bigger place.
And I feel like over time, that should make the game way less interesting since you learn some conventions, and then give away 50% or 33% of your hand immediately, which reduces misscomunications which is imo where all the fun of the game came from.
Often people said 'it's a cooperative game btw', but you can cheat so easily on this game while still following the rules. It will just take time, and could be picking X chips Y times. So if you try to maximise the amount of informations you send, you start by following 'high card promesse', and then why not give away your second card too, that way everyone know you have Q4/Q5/Q6. And that way you will win.
If you disagree (and imo you should), imo that mean that you stop to send information at one point, and what I propose/ask here it's just one step further.
It's hard for me to explain all of that that's why I tried to explain it multiples times. And people rt me for that, but I'm curious about other's opinions on it.
Thanks
btw, from another forum post 'Strategy guide' by Str8tsknacker someone else said:
I wanna talk about some situations that I personnally dislike, which is to take chips of a certain value, knowing you are not in that position (or extremely unlikely you are on it), here is some examples:
1) You have K/2 preflop, others fighted for the 6 chips, finished 5&6, and so you pick 5 first to show strength, and then pick 4
2) You have a 2/2 preflop, and you pick 1, then 6, then 1, then 6
3) You play with 3 cards on the table, you are 1 turn (nobody showed flush's strength) and there is 3 spades on the table. River come and it's a forth spade. You have the 2 of spades. So you pick 6 once to show strength/show you hit flush, and then pick 4.
Here is what I'm personnally doing on those cases:
1) I take 4 directly.
2) Like most of the community I just pick 6.
3) I just pick where I think I am, which is 4. And then fight a lot for it since I know people will think my hand is weaker than what it really is.
From the rules:
But even not thinking of the rules, do you want everyone to ignore what is going on and pick 3/5/3 because their hand are J8, and 3/6/3 because their hand are JT? Because I feel like that's where the community lean into.The chips show an increasing number of stars, which indicate the strength of the chips. They are the method through which you communicate your estimation of the strength of your own hand (pocket cards + community cards) relative to the other players. If you take the chip with the most stars, you are signaling that you believe you currently have the strongest hand at the table. If you take the 1-star chip, you believe that you have the weakest hand.
I personnally think that to take the first example: two players fighting for 6, and all others at 2 or below, you take 4 after that which mean your hand is between T2 and KQ: you ranked yourself relative to others players. And then you adapt conventions from there.
I think I will finish by stopping playing this game because conventions like that seem to take a bigger and bigger place.
And I feel like over time, that should make the game way less interesting since you learn some conventions, and then give away 50% or 33% of your hand immediately, which reduces misscomunications which is imo where all the fun of the game came from.
Often people said 'it's a cooperative game btw', but you can cheat so easily on this game while still following the rules. It will just take time, and could be picking X chips Y times. So if you try to maximise the amount of informations you send, you start by following 'high card promesse', and then why not give away your second card too, that way everyone know you have Q4/Q5/Q6. And that way you will win.
If you disagree (and imo you should), imo that mean that you stop to send information at one point, and what I propose/ask here it's just one step further.
It's hard for me to explain all of that that's why I tried to explain it multiples times. And people rt me for that, but I'm curious about other's opinions on it.
Thanks
btw, from another forum post 'Strategy guide' by Str8tsknacker someone else said:
And it's totally something I do, you show strength not overall but depending of others.FSKFSK wrote: ↑27 July 2026, 05:40While "take the first white chip based on your hand range" is true, stealing the White 6 chip from someone else shows a stronger hand than taking White 6 from the center. Similarly, taking the White 1 from someone else shows a weaker hand than taking the White 1 from the center.