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Sky Totems is in Alpha! 3D building strategy game

Posted: 05 August 2026, 14:28
by javasparrow
Hello everyone!

Sky Totems (Mirror House, 2025) is now in alpha and open for review.
It's a 3D building strategy game for 2-4 players (~40 min): stack pedestals
on cloud tiles to build altars and raise totems. The board is drawn in real
3D, so you can spin it around and look behind the columns.

Image

Game page: https://boardgamearena.com/gamepanel?game=skytotems
BGG: https://boardgamegeek.com/boardgame/436116/

How to join:
- Reviewers: press "Start reviewing" here: https://boardgamearena.com/reviewer?game=skytotems
- Not a reviewer? The player group is open to everyone: https://boardgamearena.com/group?id=21107667

Please just play and have fun. If you find a bug, please use the tracker
(not this thread) - I read it every day and fix blocking issues the same
day: https://boardgamearena.com/bugs?game=2847
If you are a reviewer and you like it after 3 games, an approval would
make my day. I'll post progress updates in this thread.

Sky Totems - weekly update: clearer wolf placement, steadier camera

Posted: 13 August 2026, 11:11
by javasparrow
Another week of fixes, almost all of them from things you ran into.
Thank you for keeping the tables going - 30 games have been played so far.

What changed since the last update:
- Your own pedestals, totems and clouds are now shown in your player panel,
as icons - you could see everyone else's counts but not your own.
- Undo now works while you are placing the cat blessing's pedestals (and while
the dragon picks a slot): the button was there, but pressing it did nothing.
- The bird totem can be built on an L-shaped set of clouds again - the rule
check was wrong and rejected legal placements.
- Picking your opening altar no longer gets stuck: if the confirmation was
rejected, the game left you with nothing to click. That is fixed.
- Wolf placement: when two placements share a cloud tile, you now get a
full-screen chooser that shows a picture of each resulting altar, so there
are no more legal placements you cannot actually pick.
- The altar view keeps your angle and zoom - it no longer resets on you.
- Height badges and the cat totem always face the camera again.
- The wolf blessing no longer remembers your previous selection, and the
pillar you picked is marked with a check.
- When every slot is empty, "take 2 from the bag" is now a button in the
action bar instead of a hidden move.
- All English altar card names now match the printed cards.
- Watching another player's altar starts on the first seat and stays put.

A note for reviewers: an alpha game needs approvals to move to beta, and a
reviewer can give one after playing 3 games. Many of you have played once - two
more games and you can give a verdict either way. If you have already played 3
and feel the adaptation is ready, an approval would help a lot:
https://boardgamearena.com/reviewer?game=skytotems

Bugs and suggestions (I read it every day):
https://boardgamearena.com/bugs?game=2847
Thank you!

Sky Totems - weekly update: the totems have thickness now

Posted: 22 August 2026, 02:37
by javasparrow
Image

62 games played so far - thank you for keeping the tables going.

The board looks different, and I never said why. The pieces are no longer
flat cutouts:
- Real thickness: half a pedestal (12.5 mm), the same as the printed game.
The cut edge follows the true outline of each piece.
- Both faces carry the art, so the animals face the other way when you spin
the board around.
- No more vanishing when you look at them edge-on.

Also fixed: undo at the very end of a game (it could take back another
player's move), and taps not registering on phones and tablets.

Reviewers: an alpha game needs 10 approvals to reach beta, and you can give
one after 3 games. 3 so far, 7 to go. Played once? Two more games and you
can give a verdict either way:
https://boardgamearena.com/reviewer?game=skytotems

Game page: https://boardgamearena.com/gamepanel?game=skytotems
BGG: https://boardgamegeek.com/boardgame/436116/

Thank you!