Premade map D variant setup suggestion
Posted: 06 August 2026, 20:50
Now, the beta is out for a few weeks by now, I want to suggest a new set of premade maps which are intended to be as balanced as possible. I mentioned this in bugreports at this post: Suggesting new set of premade maps (D) during Alpha development. You can upvote there if you like this suggestion. (Edited: The images and links should be correct now, v1.2)
TI4 at BGA has A, B and C presets for maps for faster start setup, especially in turnbased games. A is the one from the rulebook. B and C are different variants created by the developer for varied setup, which in some cases does have unbalanced slices and is good enough for casual play, but for competetive play perhaps no the most balanced ones. You can also check out the Pre-made map discussion - at bugreports for some inputs during alpha test.
For future Arena support, I suggest a more balanced premade slices since a bad starting slice is not good for competetive play which has more balanced slices. These D variants I suggest here does in general also give easy access to mecatol. Each faction should have somewhat equal access to tech skips, resources and influence and no bad starting slices which should be fine for arena play and make as fair start as possible, which I don't feel its the case with current premade maps.
Version 1.2 - Premade map D variants for different player counts.
3 players (keeganw.github.io)
4 players (keeganw.github.io)

4 players with hyperlanes (keeganw.github.io)

5 players (keeganw.github.io)

5 players with hyperlanes (keeganw.github.io)

6 players (keeganw.github.io)

Images of Suggested Maps at different player counts v1.2
These maps are just suggestions for a new row of a premade maps variants. For images of current A, B and C premade maps Look here in this thread
(You can also choose a setup to draft the tiles at setup, but this post is about adding another set of balanced premade setup with a premade map for faster setup, not a discussion about Player Build Map setup)
I decided to put it here since feedback might be nice and these premade map suggestion may be subject for changes.
TI4 at BGA has A, B and C presets for maps for faster start setup, especially in turnbased games. A is the one from the rulebook. B and C are different variants created by the developer for varied setup, which in some cases does have unbalanced slices and is good enough for casual play, but for competetive play perhaps no the most balanced ones. You can also check out the Pre-made map discussion - at bugreports for some inputs during alpha test.
For future Arena support, I suggest a more balanced premade slices since a bad starting slice is not good for competetive play which has more balanced slices. These D variants I suggest here does in general also give easy access to mecatol. Each faction should have somewhat equal access to tech skips, resources and influence and no bad starting slices which should be fine for arena play and make as fair start as possible, which I don't feel its the case with current premade maps.
Version 1.2 - Premade map D variants for different player counts.
3 players (keeganw.github.io)

4 players (keeganw.github.io)

4 players with hyperlanes (keeganw.github.io)

5 players (keeganw.github.io)

5 players with hyperlanes (keeganw.github.io)

6 players (keeganw.github.io)

Images of Suggested Maps at different player counts v1.2
These maps are just suggestions for a new row of a premade maps variants. For images of current A, B and C premade maps Look here in this thread
(You can also choose a setup to draft the tiles at setup, but this post is about adding another set of balanced premade setup with a premade map for faster setup, not a discussion about Player Build Map setup)
I decided to put it here since feedback might be nice and these premade map suggestion may be subject for changes.