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Another small tech: both players in f3's safe

Posted: 08 August 2026, 22:40
by Romain672
Hello,
This is a pretty rare tech, but I did it multiples times at 2 players.
Floors 1&2 has been cracked. Only safe in f3 is remaining. The other player is actually adding dices to that safe.

Usually going for both players in f3 is bad because the guard will move twice as much between your turns.
So if the safe is right in the middle of multiple ways that's really bad. On the opposite, if the safe is in a dead end, and the guard already moved there, then it's a great spot to hide.

But let's said you can teleport for 0 action to the safe in f3.
Then now the only downside is that any loss of stealth will be a loss of stealth for both players.
In speed, the number of moves of the f3's guard will be the same.

Some upsides are with the keycard, the smoke bomb, the makeup kit where you can use it immediately/reduce the downside. Depending of the map and items that can be a safe spot, and you only lose the steps needed to move from the entrance of f3 to the safe. And that can be a move because you don't find anything good to do in floor 2.

Check what will happen too when the safe will be cracked. Do you have a safe way to escape? Can you move back to f2 nicely? Do you have 0 stealth and so you don't care about the other player and the escape, and just want to minimise risk in f2 by doing that tech?

Often, players are surprised by that move since it seem bad, but if you do it in specific cases, that can be really good.