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Quantum suggestions

Posted: 09 March 2015, 10:24
by Ippiphel
Hi !
In Quantum, every little user action is sent to the server. Maybe we can make the charge lower by sending less. For example, for the moment [selecting a dice] is sent, we wait for the response, then we can [click on destination] and it is sent too, but we could make [select a dice and click on destination] and it's just 1 sending, and it means that we don't want make no other action than "move/attack".
Well, I don't know about how BGA programmation work, but sometimes, by chance, even a naive idea can help :)

Re: Quantum suggestions

Posted: 20 March 2015, 02:34
by pikiou
To my knowledge the charge isn't that big it requires such an optimization, but the comfort it'd bring to players would be noticeable.
I lack the time or motivation to work on such a drastic change now that the game is released and fairly close to be bug free, but I'll pay more attention to this in future board game adaptations.