ELO and Karma
Posted: 12 August 2026, 23:48
As someone with a rather strong mathematics background (and as a person with a best friend who is a Doctor of Applied Mathematics), I would like to make two suggestions.
ELO
In games with more than 3 players, the adjustment for ELO should be the sum of the greatest gain and the greatest loss. So, if I am in a 5 player game and I some in third place, I would not have losses from two players and gains from two players. It should just be the greatest gain I have added to the greatest loss I have in that game.
The system, as it currently stands, creates swings that are way, way too large.
KARMA
The Karma system is alright, I suppose, but the fact remains that the system has a lot of down without a lot of up. I suggest something like this:
Base Karma is 50. Minimum is 0 and maximum is 100
The ranks of Karma could be:
[*] 0-10 --- Abysmal
[*] 11-20 --- Terrible
[*] 21-40 --- Poor
[*] 41-60 --- Fair
[*] 61-80 --- Good
[*] 81-90 --- Great
[*] 91-100 --- Superb
When you are between 21-80, each game in which you had no time issues grants you +2 Karma.
When you are above 80 or below 20, each game in which you had no time issues grants you +1 Karma.
Any game in which you had time issues without being expelled, you lose -1 Karma.
Any game in which you had time issues and were expelled, you lose -5 Karma.
Karma should not be seen as a percent -- it isn't.
That said, after the Karma rating, a Karma percent could be listed where that value is the percentage of games where you have had no time issues.
Thus, a good player might have something that reads: Karma 83 (99.3%) Great
ELO
In games with more than 3 players, the adjustment for ELO should be the sum of the greatest gain and the greatest loss. So, if I am in a 5 player game and I some in third place, I would not have losses from two players and gains from two players. It should just be the greatest gain I have added to the greatest loss I have in that game.
The system, as it currently stands, creates swings that are way, way too large.
KARMA
The Karma system is alright, I suppose, but the fact remains that the system has a lot of down without a lot of up. I suggest something like this:
Base Karma is 50. Minimum is 0 and maximum is 100
The ranks of Karma could be:
[*] 0-10 --- Abysmal
[*] 11-20 --- Terrible
[*] 21-40 --- Poor
[*] 41-60 --- Fair
[*] 61-80 --- Good
[*] 81-90 --- Great
[*] 91-100 --- Superb
When you are between 21-80, each game in which you had no time issues grants you +2 Karma.
When you are above 80 or below 20, each game in which you had no time issues grants you +1 Karma.
Any game in which you had time issues without being expelled, you lose -1 Karma.
Any game in which you had time issues and were expelled, you lose -5 Karma.
Karma should not be seen as a percent -- it isn't.
That said, after the Karma rating, a Karma percent could be listed where that value is the percentage of games where you have had no time issues.
Thus, a good player might have something that reads: Karma 83 (99.3%) Great