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Everyone achieving objective does not count as "victory"

Posted: 14 August 2026, 04:42
by Mike Oxslong
Just did a game where everyone achieved their objective, and escaped, so it was a tie for victory.

But on game stats it does not count as a victory.

Also elo barely changed. Everyone with lower elo went up a few points. The highest player got zero.

Given how hard it is for everyone to win this game, this seems like an oversight?

Achieving objective and escaping should absolutely count as a victory in game stats.

Re: Everyone achieving objective does not count as "victory"

Posted: 14 August 2026, 07:38
by Tisaac
Mike Oxslong wrote: 14 August 2026, 04:42 Just did a game where everyone achieved their objective, and escaped, so it was a tie for victory.

But on game stats it does not count as a victory.

Also elo barely changed. Everyone with lower elo went up a few points. The highest player got zero.

Given how hard it is for everyone to win this game, this seems like an oversight?

Achieving objective and escaping should absolutely count as a victory in game stats.
That's just not possible on bga to have a game with both coop and non coop correctly working regarding elo

Re: Everyone achieving objective does not count as "victory"

Posted: 14 August 2026, 13:16
by KuWizard
Tisaac wrote: 14 August 2026, 07:38
Mike Oxslong wrote: 14 August 2026, 04:42 Just did a game where everyone achieved their objective, and escaped, so it was a tie for victory.

But on game stats it does not count as a victory.

Also elo barely changed. Everyone with lower elo went up a few points. The highest player got zero.

Given how hard it is for everyone to win this game, this seems like an oversight?

Achieving objective and escaping should absolutely count as a victory in game stats.
That's just not possible on bga to have a game with both coop and non coop correctly working regarding elo
I will just add more details to your answer: yes, BGA doesn't correctly support semi-coops and multiple modes coops like Nemesis and they need to tweak their system to support it correctly. But there's the only case for Nemesis that should work correctly at the moment - when 1-4 players achieved their objectiva and won and other 1-4 players lost. In this case it should work Bang!-like: winners and losers should be correctly assigned. When, as Mike Oxslong mentiones, all win or all lose, it's considered as tie. As devs we cannot do anything with it, sorry

Re: Everyone achieving objective does not count as "victory"

Posted: 16 August 2026, 10:44
by Ch3rryPL
KuWizard wrote: 14 August 2026, 13:16 I will just add more details to your answer: yes, BGA doesn't correctly support semi-coops and multiple modes coops like Nemesis and they need to tweak their system to support it correctly. But there's the only case for Nemesis that should work correctly at the moment - when 1-4 players achieved their objectiva and won and other 1-4 players lost. In this case it should work Bang!-like: winners and losers should be correctly assigned. When, as Mike Oxslong mentiones, all win or all lose, it's considered as tie. As devs we cannot do anything with it, sorry
Hi KuWizard, can you share how we can reach BGA team to consider making changes?

Currently, there is open ticket for ELO being calculated wrong: https://boardgamearena.com/bug?id=11297
There is my suggestion thread as well: https://boardgamearena.com/forum/viewtopic.php?t=50644

I also discussed this on BGG, and one good idea is to treat the table as certain lvl ELO opponent.
For example, if all win (current Tie) they are assesed vs 200 ELO "table rank".

This could be constant or dynamic based on rank of players. There are a lot of options, and semi-coop games are becoming more popular, so it's pity BGA does not have correct ranking system for them.

I would love to see Nemesis on Arena Mode in the future.

Re: Everyone achieving objective does not count as "victory"

Posted: 16 August 2026, 23:09
by KuWizard
Sorry, I'm not quite sure how anyone could speed up any bugs/suggestion for BGA admins. They have their own backlog and decide what should be the next feature by themselves. I could try to speak about Nemesis in this regard but I can't promise anything.
Arena mode is automatically enabled for any game after the official release. Nemesis won't be an exception