*can be closed as duplicate*
Posted: 20 August 2026, 12:22
Suggestion link: https://boardgamearena.com/bug?id=239036
I will just repeat myself below. Feel free to join the discussion and share you thoughts.
I will just repeat myself below. Feel free to join the discussion and share you thoughts.
SUGGESTION
During round 5 I was able to enter the Lander when two other Players already have passed.
I decided to wait for them one turn and in the results I was punished around 10 points in ELO gain.
Current implementation creates toxic environment and is not healthy for the game growth.
Trying to help someone BGA implementation clearly assess as "Bad Player" move, when being selfish is classified as "Good Player" behaviour.
This should be neutral for the results, as long as I achieve my personal objective.
Hope this will get upvoted, so we can get BGA to fix ELO implementation.
There are many solutions out there, choose one.
Resolving differently Ties where all wins vs all loses.
Adding points disregarding of other player results.
Current setup discourage Players from even playing if they Climbed the rankings. The top 3 players haven't played a game for 7 days plus. Not that it's suddenly becomes bad, the current system just discourages you from playing if you have higher ELO than your crewmates.