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How does the Energize action work?

Posted: 01 September 2026, 16:51
by Lalato
I'm a little lost. Watched a video, but still not sure I get it.

When I try the Energize action, I pick a power plant and a building. Then it asks me to produce the required energy. But I don't see where I can produce the energy. What are the exact steps for producing energy?

Re: How does the Energize action work?

Posted: 01 September 2026, 17:31
by poserLX
Energy comes from 3 possible sources: coal, uranium, or energy printed on a game component.

First, the city you want to energize needs to be connected to a power plant.

If you want to use coal, then it needs to also be connected to one of the preprinted train tracks (i.e., not the ones you place on the map). Click on a coal token/spot and you will spend the money it shows. You gain 1 energy per token.

If you want to use uranium, then you need to be connected both to a power plant with a green nucleum token (indicating it can use uranium) and to one of your mines. Click on a uranium token on your mine. You gain 2 energy per uranium.

If you have +1/+2 energy showing on the action tile you used or unlocked on your player mat, they will be automatically included in the interface’s count of how much energy you are producing.

Re: How does the Energize action work?

Posted: 02 September 2026, 01:06
by Reversion_
One correction about poserLX's post:

We energize `urban buildings', not `cities'. City is a whole area, with a specific color, like Praha, Leizpig, etc.; Urban buildings are the square tiles on our playerboard. We need to distinguish these two concepts clearly so that we won't be misleaded when trying to fulfill some contracts.

In conclusion (about energizing):

1. You choose a power plant.
  • You may transport any amount of coals to the city that contains the power plant, using your own and/or other player's railways.
  • You may transport at most (number of turbines built in the city + 1) uraniums to the city, using your own and/or other player's railways, if the power plant in the city has an Nucleum.
2. Calculate the electricity you produce.
You get 1 energy for each coal you use and 2 energy for each uranium you use. If you use uraniums, you need to check the turbines in the city. The Nucleum can process 1 uranium; each turbine can also process 1 uranium. If you use your own turbine, nothing else happens; if you use other player's turbines, you need to pay the player 1 thaler for each turbine used.

For example,assume the city has 1 Nucleum, 1 your turbine, 1 turbine belongs to other players. You can transport at most 3 uraniums to the city and produce 6 energy, and you need to pay the other player that build the turbine 1 thaler. However, if you only transport 2 uraniums, you do not need to pay that 1 thaler.

You may also get energy from action tiles or turbine effects. They are automatically calculated. For example, you built your 3rd and 4th turbine, then you would gain 2+1=3 extra free energy in each energize action, regardless of whether the corresponding turbine is used.

Sum up all these energy. That is the energy you produced.

3. Check if the energy can be transported to the city that your urban building lies in, and if the amount of energy is not less than the requirement. Producing more energy than the requirement does not give any bonus. If energy can be transported and is enough, you flip the urban building and get the rewards. (Achievement tokens(stars), Technology, income steps, etc.)