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ELO scoring of Terraforming Mars before placing the final greeneries
Posted: 01 September 2026, 21:08
by msc11
Hi, @BGA admins / developers: can you please give full ELO points for Terraforming Mars at the end of the game regardless if someone is leaving the game before placing the final greeneries? It is extremely frustrating investing over 2 hours in playing and winning against someone with a high ELO who is then leaving the game before placing the final tiles. Although the game is practically 100% completed, you don't give the full ELO points to the winner. This rule is absurd. That player loosing some kharma is not enough and does not consolate me. Thanks
Re: ELO scoring of Terraforming Mars before placing the final greeneries
Posted: 01 September 2026, 21:17
by Meeplelowda
msc11 wrote: ↑01 September 2026, 21:08
@BGA admins / developers
Here is the place to submit bugs and suggestions. Think about what would happen if everyone did what you just did every day for over 1,000 different games. The forums would become unusable.
Re: ELO scoring of Terraforming Mars before placing the final greeneries
Posted: 02 September 2026, 19:32
by msc11
Thank you for teaching me Mr. Meeplelowda. If everyone would do what I did the world would be really a true mess.
You re-directed me to the Bugs section, however, this isn't really a bug, is it? It's more like a bad implementation - not sure why this wasn't noted in the first place. In general - some games should be scored if completed 90% or so, I don't get it why I need to write this. This should be common sense, not rocket science.
Thank you!
Re: ELO scoring of Terraforming Mars before placing the final greeneries
Posted: 02 September 2026, 20:31
by Jellby
Bugs & suggestions
Re: ELO scoring of Terraforming Mars before placing the final greeneries
Posted: 02 September 2026, 22:17
by Meeplelowda
msc11 wrote: ↑02 September 2026, 19:32
You re-directed me to the Bugs section, however, this isn't really a bug, is it?
On a scale of 1 to 10, how clever did you feel when you wrote that? I said "bugs AND
SUGGESTIONS." I've highlighted it for you on a screenshot of that page because you must have missed it when you looked at the page. Because you did look at the page first before replying, right? Right?
Re: ELO scoring of Terraforming Mars before placing the final greeneries
Posted: 02 September 2026, 22:28
by BarnardsStar
msc11 wrote: ↑02 September 2026, 19:32
this isn't really a bug, is it? It's more like a bad implementation
That's pretty much what a bug is, isn't it? "This isn't broken, it just doesn't work right."??
msc11 wrote: ↑02 September 2026, 19:32
- not sure why this wasn't noted in the first place. In general - some games should be scored if completed 90% or so, I don't get it why I need to write this. This should be common sense, not rocket science.
Alright, get down from your high horse there. What you are requesting is a change to how the platform as a whole works. There are many games that don't even have a score, or where a major game-ending move can swing the score significantly. This is why games are not "scored if completed 90% or so", no matter how snarky you get about it.
That being said, in the case of Terraforming Mars and the final greeneries specifically, there may be something that can be done about it... some games, like Heat and Formula D, have a "zombie mode" which does not end a game when a player quits and instead keeps driving their car for them. These are games with relatively low interactions and such a thing would not be a generally good idea for TfM, IMO, but it might be possible to implement it just for the final greeneries bit. You're not the first person to complain about people quitting or going AWOL after their final pass and ignoring greeneries.
I'd suggest you take this specific idea to the
TfM forum where folks may be more knowledgeable about the feasibility.
Re: ELO scoring of Terraforming Mars before placing the final greeneries
Posted: 03 September 2026, 02:48
by FrankJones
This would require us to implement code that just skips a zombie player rather than having the game end when a player quits or is expelled for time.
Depending on the game state and how close the game is to completion, this might cause other problems.
Either way, the place to make this suggestion is the Terraforming Mars bug/suggestion forum.