Using AI to review and learn from your BGA Wingspan games
Posted: 16 September 2026, 09:23
Hello all,
Over the past few months I've been working on a side project to experiment with AI and to get better at Wingspan. After many iterations I think the approach is good enough to open it up, so I'm posting here to invite the first few beta testers.
The prototype, boardgame.coach, currently works only in Chrome:
The report covers so far: your starting hand decision, best and worst moves, engine building, the impact of luck, and a 1–10 score for how well you played. Please let me know what else can be added.
Here's what a report looks like, if you'd rather see one before installing anything:
https://boardgame.coach/shared/bfa00032 ... fa8bfa04c9
How to help
Sign up at https://boardgame.coach and run it on a few of your games. What I've found most useful is reviewing a real-time game right after finishing it, while I still remember why I made each move, that's when the report teaches me the most.
Every section of the report has a feedback feature: you can rate how good the coaching is and leave a comment. That's the thing I need most. The tool still gets things wrong sometimes, and the mistakes I can't spot myself are exactly the ones I'm looking for — so "this advice is nonsense, and here's why" is a very welcome reply.
I'm still thinking about how to reward the testers who help improve the prototype — open to suggestions
Have fun, and let me know anything I can improve.
Tedoron
(Community project, not affiliated with BGA - I have written multiple mails to BGA about it - happy to talk . Mods: if this belongs elsewhere, happy to move it.)
Over the past few months I've been working on a side project to experiment with AI and to get better at Wingspan. After many iterations I think the approach is good enough to open it up, so I'm posting here to invite the first few beta testers.
The prototype, boardgame.coach, currently works only in Chrome:
- you sign up at https://boardgame.coach
- you install the extension
- from then on, the end-of-game / summary page of every Wingspan game shows an "Analyze this game" button
- click it and the game is sent to Claude, which writes a coaching report
The report covers so far: your starting hand decision, best and worst moves, engine building, the impact of luck, and a 1–10 score for how well you played. Please let me know what else can be added.
Here's what a report looks like, if you'd rather see one before installing anything:
https://boardgame.coach/shared/bfa00032 ... fa8bfa04c9
How to help
Sign up at https://boardgame.coach and run it on a few of your games. What I've found most useful is reviewing a real-time game right after finishing it, while I still remember why I made each move, that's when the report teaches me the most.
Every section of the report has a feedback feature: you can rate how good the coaching is and leave a comment. That's the thing I need most. The tool still gets things wrong sometimes, and the mistakes I can't spot myself are exactly the ones I'm looking for — so "this advice is nonsense, and here's why" is a very welcome reply.
I'm still thinking about how to reward the testers who help improve the prototype — open to suggestions
Have fun, and let me know anything I can improve.
Tedoron
(Community project, not affiliated with BGA - I have written multiple mails to BGA about it - happy to talk . Mods: if this belongs elsewhere, happy to move it.)