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Assyria translation
Posted: 06 April 2015, 12:49
by daikinee
Hi everyone,
I'm the developer of Assyria implementation.
As english is not my native language, even if i tried to follow the english rules of the game, if you find some mistakes or approximations in the terms i use, don't hesitate to send me a message.
Thanks
Re: Assyria translation
Posted: 06 April 2015, 19:09
by Quinarbre
Hi daikinee,
Congrats on your first game on BGA !
Don't forget that native english speakers can improve the english strings directly at :
http://en.boardgamearena.com/#!translat ... cale=en_US
(which is better than changing the strings in your code)
Re: Assyria translation
Posted: 06 April 2015, 21:04
by daikinee
Thanks for the congratulation!
Does this mean that when english translation is improved, other translators can see it so that they can improve in the same way the translation in their language?
Re: Assyria translation
Posted: 07 April 2015, 09:56
by Quinarbre
No, I think they won't see it ; but if you change the strings in your code, their translation will be lost, which is worse ! (unless you want to change the meaning of a string, not just the terms used)
Re: Assyria translation
Posted: 07 April 2015, 21:06
by Een
Hi Quinarbre & daikinee,
When translating from English to another language, the source string in English presented for translation is always the last version from the "English to English" translation.
Thus, improvements made on the English strings in the translation system will be visible for everyone (but of course, if the translation has already been made, translators won't necessarily come back and see that it has been improved).
So when it's small mistakes (grammar & such) that need fixing, it's better to use the "English to English" translation to improve the text so it doesn't need to be retranslated in other languages, but if there was a more serious error impacting the meaning of the text it's better to change the string in the game code to "force" a retranslation with the correct source meaning. Luckily, most of the improvements fall into the first category
Congratulations to both of you for your great implementations!
Cheers,
Een