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Action timeout problem

Posted: 26 September 2026, 13:52
by skrhao
I often encounter action timeouts in some card games due to lengthy combos, which force me to lose the game. Is the current timeout system reasonable when it does not account for the number of player actions? Would it be more appropriate to measure time by the interval between two consecutive player actions?
Given the undo/retract mechanism, I propose a revised timeout rule for fast mode: players cannot undo moves once their total operating time exceeds 1 minute, and a timeout is triggered if the interval between two actions exceeds 20 seconds.

What are you talking about?

Posted: 28 September 2026, 23:16
by Kayvon
skrhao wrote: ↑26 September 2026, 13:52 which force me to lose the game.
"The game"? This is the site-wide suggestion forum. It appears you meant to post in the game-specific forum, but posted here by mistake. Consequently, there's no context for what you're describing.

Please try posting in the appropriate forum. Hopefully your discussion gains better traction there.