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Movement/Corridors play separates the good teams from the mediocre.

Posted: 15 October 2026, 06:32
by TryWhite
More than any Nemesis game I’ve played, Retaliation rewards staying put when you feel inclined to keep moving.

The highest rated players are concerned with reinforcing corridors, placing secure tokens, passing (discarding cards in hand), waiting for a specific card.

The weaker players are moving 3-4 times in their first 6-7 actions. They add tons of noise tokens to the board and say “Unlucky with my rolls again.”